Posts from year 2016:

Weekly progress post #45: Drill beetles!
Posted on 2016-12-23 02:24



In today’s stream I finished a new trap/hazard, added a new enemy, started working on a new area and drew some new tilesets. Also worked a bit on the space portion of the map, along with implementing some new powerup functionality and fixing a couple bugs. I’m pretty happy with the progress tonight, to be honest, even though it initially felt like I had accomplished relatively little. Still lots to do, of course, but the fact that I’m now actually “surrounding” the various space stations is making everything feel way more ‘final’ in manageable, it’s sweet!

Tags: Games, ESA 2, Streaming, Regular updates


Weekly progress post #44: New powerup and lotsa tweaks
Posted on 2016-12-15 01:02



Today I started of kinda slow due to not feeling too well; however, the pace kinda picked up over time and I ended up implementing some nice little things. Among these were 1 new room, adjusting several others, fixing many bugs, scrapping an old powerup and implementing another, decorating some areas and discussing about certain design things with the chat. The reaper enemies shown here were made earlier, though.

There are multiple large things looming in the future that I’ll have to re-implement; this’ll be fairly annoying but the results will hopefully be worth it! Biggest of these is reverting the collision code back to what it originally was – I already re-implemented it once to allow for better moving platforms, but now that my knowledge of lua is better I can return to the old, simpler system and handle the moving platforms via lua code. As a result, several other things will become easier to implement while the moving platforms will hopefully end up being way less buggy!

Tags: Games, ESA 2, Streaming, Regular updates


Salvage Star!
Posted on 2016-12-13 01:56



So, Ludum Dare #37 came and went; the theme, One room, didn’t inspire me much and at first I didn’t think I’d finish anything this time around; however, eventually I just decided to ignore the theme altogether and make an idea that came to my mind after reading about the release of The Last Guardian and discussion about the upcoming The Legend of Zelda: Breath of the Wild. I streamed the whole development process, which was pretty interesting! The result isn’t quite as polished as I’d have hoped, but it gave me new opportunities to add to my knowledge on how to implement moving platforms, and I feel I learned some stuff that could come in handy with, say, the Snake Game. Unfortunately this also means that I’d kinda like to continue this project!!

Anyway! The game’s very difficult but hopefully feels interesting nonetheless! I didn’t have time to add proper sounds and, since I don’t want to be a jerk anymore, left the entry like that.

Salvage Star on Ludum Dare

Post-compo version

(The post-compo version has various bugfixes and some more sounds. Maybe slightly easier?)



Tags: Games, Small games, Ludum Dare, Streaming, Plans


Weekly progress post #43: traps and scary ghosts!
Posted on 2016-12-08 01:59



A fairly productive stream, yay! I added two new rooms, an important mechanic for the ruins area, two new traps (or one trap and one map feature that behaves similarly), and a new enemy. Also some decorative tiles, woo!! I’ll have to up my room design game a bit soon because I’ve been working on the ruins area for several weeks now; the good thing is, though, that I think I’m really starting to get a good feel to the area! The next area to work on will be very very different and located kind of awkwardly, so I’ll have to do some plans regarding that before tackling it.

I was informed by ZenSoturi in the stream chat about the upcoming Ludum Dare! Despite my earlier regrets, I feel like it might be fun to join this time around. However, whether I’ll actually join or not remains to be seen.

Tags: Games, ESA 2, Regular updates, Streaming, Ludum Dare, Plans


Two small winter doodles
Posted on 2016-12-07 01:17



Took some time to doodle after talking about cold, snowy winter scenery with my girlfriend; it was good fun and resulted in two little scenes I liked. Also resulted in me using coloured pencils for the first (or at least nearly the first) time in years! I should doodle more(?)

Tags: Art, Other


Weekly progress post #42: Charge shot!
Posted on 2016-12-02 02:03



I felt like I got a good amount of things done tonight, although in truth the total amount of added content wasn’t that high. Highlights include finally adding a flood fill tool for the level editor while also cleaning up the code somewhat, as well as finally implementing a proper projectile for this game’s equivalent of the charge shot. It’ll need finetuning, but the basis I have now is fairly promising. Also I’m very happy with those crackling electricity things shown in the gif!

Tags: Games, ESA 2, Streaming, Regular updates


Weekly progress #41: Ruins
Posted on 2016-11-24 02:44



Today I worked a bit on the ruins area. I’ve got to admit that there’s currently such a huge amount of little glitches, bugs etc along with unfinished content that it’s starting to tax on my motivation. I guess I should take a couple days just fixing all the bugs I currently have on my todo list along with polishing stuff I’m not content with; however, that doesn’t sound very motivating in itself so we’ll see what happens.

Anyway, a new enemy got added along with a new room! Also some bugs were fixed and certain earlier areas got a bit more polish. The chat was fairly active and that was great! :)

Tags: Games, ESA 2, Streaming, Regular updates, Plans


Weekly progress post #40: No, you work on boss today
Posted on 2016-11-18 01:25



I didn’t have very clear plans on what to work on tonight as I had spent most of my time working on other things, but the next boss was a very simple candidate and thus I turned my attention towards it. This ended up taking nearly all of the stream, but such is life! I’ll try to work on the boss more off-stream to preserve at least a little bit of surprise. In the end of the stream there was a Very Special sneak peek at a very early mockup of a possible song to be used in the game! More on the audio side of things as I get closer to an official trailer.

Tags: Games, ESA 2, Streaming, Regular updates


Weekly progress post #39: Sealife
Posted on 2016-11-10 01:45



Today’s stream went by fairly quickly, but 2 new enemies and 1 new room were added! I’m very happy about both enemies aesthetically. From here onwards I haven’t designed room layouts beforehand at all, so right now I’m a bit uncertain as to what kind of areas should come next. I’ll probably do a bit of planning before the next stream so that progress on the game map wont slow down. I intended to do a bit of work on the next boss & implement some stuff to Snake Game, but neither things happened. Oh well!!

Also the results of the US election are very scary. I hope things wont get too horrifying and that Trump wont destroy too much of the progress in human rights etc. that have accumulated in recent years. :(

Tags: Games, ESA 2, Other, Regular updates, Streaming


Weekly progress post #38: Boss and dworfs
Posted on 2016-11-03 00:07



Worked more on the new plant boss in ESA 2. There were some graphical and design-related issues that I struggled to solve and ultimately the boss as it is now feels somewhat lacking. I hope I can figure out ways to help that, though!

I also worked a bit on a project I haven’t shown off before this; I’ll try to avoid working on it on-stream too much, though, because it’s essentially a sideproject that I enjoy adding things to and the stream should be reserved for games that actually need work!

Tags: Games, ESA 2, Streaming, Regular updates, Small games

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