Posts with tag 'Regular updates':

Monthly update: February 2025
Posted on 2025-02-25 17:29



I got my cast off, yay! Returning to my normal schedule has still been an ongoing process, but I've gotten a bunch of gamedev done nonetheless. Unfortunately I've been feeling somewhat under the weather for the past several weeks, causing my productivity to fluctuate a bunch. Hopefully it'll pass soon.

In any case, I managed to release 2 small things - firstly The Plumber Thing: Early Years, seen above, a small project inspired by AuthorBlues' judging of the Questionable Level Design Contest, a Super Mario World romhacking event. AuthorBlues' streams of the judging process have been a joy for years and I had an idea that I felt could've fit into the QLDC submissions.

I also made a tiny one-day project, Baba Is Quiz, after doing a Valentine's Day personality quiz and being unhappy with the results. It's a very very silly thing and shouldn't be taken seriously. But can you find the secret ending?

Play The Plumber Thing: Early Years

Do Baba Is Quiz




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Tags: Regular updates, Games, Small games, Baba Is You, Streaming


Monthly update: January 2025
Posted on 2025-02-09 13:27



I haven't really been able to do much gamedev with my thumb in a cast, but aside from playing all those Sokpop games I've gotten a bit of boardgame designing done. The design for this particular game, tentatively titled "9 minutes to terminus", isn't quite done, but I nevertheless entertained myself by creating assets for it in Inkscape and printing them at a local print shop. The results look pretty nice, I'd say! I suspect that the game won't be that amazing even once I'm happy with the rules, but it has served an important purpose in that it has helped me overcome my difficulties with designing boardgames for more than 2 players a bit.







Regarding the fractured thumb: I got the Kirschner wire removed & my cast off last Tuesday, and met with a physiotherapist on Thursday on how to train my thumb to get back into action. It's still very much a work in progress, but at least the fracture has healed properly. I feel like I've lost most of my gamedev momentum during the recovery process, but I'll have to try to get back to it. Hopefully I'll manage to restart my weekly streams next week.



Also in other news, a couple days ago I saw Vilma sleeping with her head resting on Fondue's butt:



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Tags: Games, Boardgames, Other, Pets, Regular updates, Art, Streaming


2024 in review
Posted on 2024-12-31 01:44



Here we are again, at the end of the year. I'm looking at the 2023-in-review post as I'm writing this, and right from the get-go I can notice a clear difference in one aspect: 2024 was my most productive year ever, if we calculate that purely by the number of videogames released. Saying this feels somewhat disingenuous due to the fact that most of the Covemountlikes that make up the high release rate were extremely tiny, spur-of-the-moment things, with multiple taking less than a full day to get done. On the other hand, several of the games that account for the previous record unusually-active year, 2009, were also made in just a couple weeks, so in that sense it wouldn't be fair to consider this year "cheating" in some way. I guess with a metric like this the biggest problem is that larger releases that take their time will get unfairly little attention since they fill just a single increment on the bar chart, just like everything else. Oh well.



Alongside the onslaught of Covemountlikes this year saw a couple other releases. Out of those the most notable videogame release was A Solitaire Mystery, although I still intend to get back to it to add some more solitaires and to polish things up further so I'm not quite done with the project. At this point it might make sense to note that ASM was chosen to be showcased at the Experimental Games Showcase at GDC 2025! I won't be participating in person due to the travelling required etc, but it's cool to be accepted in any case. :)



Other than videogames, I made a couple boardgames and paper puzzles. The latter was very much sidelined for this year, although I did occasionally spend time trying to come up with new genres, to no avail. In the boardgame department, Royal Jelly actually garnered some additional interest, as evidenced by 2 people making their own sets (first, second)! This is also the first year I ever entered a boardgame design contest, although my game, Stroll & Hike, didn't fare too well. In fact I made another boardgame for a different contest near the start of the year, but a period of anxiety caused me to miss the deadline and I haven't polished the game up for release yet.

In terms of things not related to releasing creative works, a big change for me this year was that I joined a small group of streamers and we've organized a whole bunch of collaborative streams throughout the year. Thanks to everyone in the possibly-unnamed crew for their kindness!



Another big change was the introduction of Fondue the cat to my life. Apart from me having problems with treating her asthma with an inhaler, I'd like to say that her time here has been positive and she's gained a lot of courage and received a lot of care. Although 2 weeks ago she did swallow a salted peanut and ended up needing surgery for it, the poor cat. She has recovered very well and next Thursday she'll get the wound-licking-prevention jumpsuit off, which I'm sure she'll be very happy about. Vilma has also been doing mostly great, except that her knowledge of being able to demand attention has given me some frustration over the year, haha.



Fondue's not the only one who required medical attention near the end of the year - a couple days ago I fell over after stumbling on some cobblestones and fractured my right thumb. After the cast was put in place the finger hasn't hurt that much, and surprisingly enough I was able to put the final covemountlike together in spite of it. Still, that's 6 weeks of recovery ahead of me, and I actually have to go back to the hospital for additional X-rays because apparently the finger might not be entirely right still. Moral of the story: falling over can be nasty!



A thing that is big for me but probably not anyone else is that I moved my website into a completely new era of design, creating a more dynamic listing for my games, moving my blog away from Wordpress and bringing my art from DeviantArt to my own webspace. It was nice to set this stuff up, and I hope some people other than just me find utility in the website. (Although Hostmonster just announced merging with Bluehost and advertising their AI tools, so we'll see if I'll suddenly need to migrate the whole thing elsewhere, urgh...)

Might that be about it? Next year I think I'll try to concentrate more on slightly larger projects now that this year was themed heavily after making a ton of extremely tiny things. It'd be nice to finally manage to paint again, too, but we'll see about that. ESA2 and Planet Keke will stay on the docket, at least. Happy new year!

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Tags: Games, ESA 2, Planet Keke, Covemountlikes, Small games, Browser games, Other, Regular updates, Pets, Article, Boardgames


Monthly update: November
Posted on 2024-11-16 23:41



The year is nearing its end, but there's still time for some more Covemountlikes! Enter Cellmount, a very clunky puzzle concept test that might be too annoying to play to be really enjoyed but that in my opinion nevertheless showcases some interesting design space. The count is now at 28, so only 2 of these to go!

Check it out on itch.io!

I've also added & adjusted a couple things on the game page: new additions are Mekaaninen Mies, one of my first finished games from 2002, and Pilari, a No More Sweden entry from 2014 that I'm somewhat fond of despite its shortcomings. I also edited the Boardgames section to have a separate link for each game, instead of linking to the collection on Itch.io. I have one 2-player abstract pretty much ready for release so maybe I'll get to do that too before the year ends.

Tags: Games, Small games, Boardgames, Covemountlikes, Browser games, Regular updates, Other


Gridmount, website update & more
Posted on 2024-11-05 00:11



Another covemountlike! The pace has really slowed down, but if we count in RUDE CHESS and IT'S A BLOCK-PUSHING GAME the count is at 27, and as such I'd be really happy to reach 30 before the end of the year.

Play the game on Itch.io

In other news, I updated the games list on my website to use the same basic system I coded for the art gallery & this blog. The new games can fit much more games and includes a tag system for easier findability, so I've added some games that were previously missing in there and will probably add some more.



I've been foraging more mushrooms and decided to try out a traditional drying method of hanging the mushrooms on a string. It seemed to work very well, and the dried mushrooms make for a neat decoration, too! I must do more of this next year. I've also photographed some other mushrooms I saw:




Also take a look at the cats:




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Tags: Games, Browser games, Covemountlikes, Regular updates, Other, Art, Pets


Monthly update: September 2024
Posted on 2024-09-30 23:58



As mentioned earlier, I didn't make a monthly update in August due to there not being much to report outside of steady progress on my existing projects. The same has mostly continued this month. The art gallery and reaction faces are the big unusual things, but I already posted about those; same goes for the new covemountlike. Darn!



I've been visiting our summer cottage a bunch and foraging mushrooms while there, mainly with my mom; it's been a really good foraging year. Consequently I've been also pondering about various mushroom-themed games, mainly in the boardgame department. I think I have one pretty neat idea related to this, but we'll see if it ever becomes anything. Mushroom-themed boardgames seem to tend to concentrate more on the "picking" part, and I'd want to involve the "identifying" part more in a hypothetical dream foraging game.



Speaking of boardgames, I realized just now that I did forget to post about a new release here! I put a new abstract boardgame on Itch, called Royal Jelly. I posted a picture of it earlier, but it required a bunch of polish and playtesting before I felt happy with it and so the release happened only now. I'm pretty happy overall with the result, though!

Check Royal Jelly out on Itch!



I also submitted another boardgame project of mine, Stroll & Hike, to a design contest on BoardGameGeek due to encouragement from quantumpotato, who has playtested and given feedback on a lot of my boardgame projects over the years. I designed most of Stroll & Hike earlier this year, but it being a contest entry has meant that I've now polished it up a whole bunch. I'll make a formal-er post about the game when the contest is over and/or I feel that the game is ready for release.



As for the longer-term projects, ESA2 and Planet Keke have progressed ever onwards, although I did take a break of several weeks from them due to various factors. Planet Keke has been gaining form in a really nice way, I'm much happier with the engine now than I was some time ago.



As a funny side thing, I sent boxes of Finnish candy to 4 people from the Crew (i.e. streamers I've been doing some game streams with this year) and we did a stream of them trying them out. Sadly none of the others liked salmiak (salted licorice), but Saane ended up enjoying the tar-flavoured candy!

This ended up being actually a whole lot more substantial than I initially expected! That's nice, I was assuming that I'd have kinda low-content updates for several months here.



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Tags: Other, Streaming, Regular updates, Games, Boardgames, Social media, Plans, Planet Keke, ESA 2


Monthly update: July 2024
Posted on 2024-07-28 15:58



Another month gone, this time with more action on the gamedev front! Mainly on ESA 2 and Planet Keke, of course, but it's been nice to have more motivation again after the slump of June.



Especially ESA 2 has benefited from me having more interest in it again - some long-term points of uncertainty have been cleared up (hopefully), and as a result I have a better grasp of the structure of the game. There are some rooms that I'm somewhat unhappy with that I had made during a time of very low motivation, though; we'll see if I'll rework those or not. Recently a new room had the game slow down from 60 FPS, which is a first and quite worrying. I managed to optimize things a little bit, but I really really hope this won't become a more regular pattern because I'd really rather concentrate on developing the game itself rather than hunting down sources of slowdown.



I also implemented a "planner" of sorts for Planet Keke, to help me keep my ideas for the game together. The game is going to be a lot about moving items between planets and otherwise dealing with inter-planetary light puzzling, and as such having a grasp of what my plans for each planet is has become increasingly crucial as I've gotten closer to actually making gameplay content for the game instead of dealing with the engine.

As for other games, there was a bunch of progress on various side things this month. This includes multiple boardgames - I've had more boardgaming meetings this month than usual, and those inspired me to think about my own designs again. Yay! Still 2-player abstracts, though, I'm afraid.



Somewhat unusually, ESA 1 also saw some work done on it! I'm not sure if I've posted about it here, but ESA 1 has been in a bit of trouble lately in that the Mac version has stopped working entirely, and the Windows build has also been crashing for some players on Windows 11. We've been working on addressing these issues with MP2 Games (thank you!) and the work should be nearly finished at this point. I'll announce more stuff when that becomes relevant.



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Tags: Games, ESA 2, Planet Keke, ESA, Boardgames, Regular updates


Monthly update: June 2024
Posted on 2024-07-09 07:50



A month went by, yet again! I had my birthday and visited the summer cottage with some friends and so on, but game-wise not much happened. I had a phase of low motivation for most of the month, so it was difficult to get much of anything done, but luckily this started going away towards the end of the month (or maybe at the start of July? It's hard to remember).



In any case, ESA 2 and Planet Keke have been progressing at their semi-usual pace. As the previous paragraph implies, said pace has increased a bit over the past week or two, which I'm really happy about! It feels like there have been more gifs to share, too, so the progress has also been slightly more visible.



All in all, though, nothing too exciting. Let's try again next month!



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Tags: Regular updates, Games, Planet Keke, ESA 2


Monthly update: May 2024
Posted on 2024-05-31 15:15



First monthly recap after moving to the new blog! Once again wonder how hard it is to set up my own image-uploading system...

There are now 23 Covemountlikes in total! Apart from them, the month has been quite slow. Planet Keke has been progressing as usual, but ESA2 has been languishing due to my inability to get regular streams of it going. At the same time, Baba Is You has been unavailable on the Google Play Store due to some bureaucracy-esque nonsense; I hope I can have it handled soon but it's been a bit of a pain in the neck. Hopefully June can be a bit more active in terms of gamedev in general; I feel like I've been a bit exhausted lately.

In other news, I had a very nice housewarming party and have enjoyed my time in the new apartment! Also the cats have settled in nicely - I was a bit worried for some time about Fondue because she was being very scaredy, but that has seemed to have fixed itself with time. A friend also gave the cats a catnip-filled toy as a gift, and I recorded a video of Vilma appreciating it:



Anyway, summer is upon us; let's see what kind of news and non-news it'll offer.

Tags: Games, Planet Keke, ESA 2, Plans, Regular updates, Streaming, Small games, Pets, Other, Browser games


Monthly update: Marchpril 2024
Posted on 2024-04-09 04:11

I haven’t updated the blog in a bit, but this time there’s actually a reason for this! I’ve been intending to eventually migrate my blog away from WordPress, and have been setting up a homemade thing for viewing posts & then migrating old posts into the new system. I vaguely thought that after starting this process, the next blogpost would already be in the new system and as such didn’t log in here for a bit. But it’s been long enough (partially because I don’t entirely trust how good my PHP/PDO code is) without the new blog coming online, so let’s make a normal update here instead.

First of all, A Solitaire Mystery is now fully out! It boasts 23 solitaires at the moment, but we do have plans to add more at a later date. You can get it for USD $3 on Itch.io:



That’s my first proper Löve2D release, too! There are a lot of little odd spots in the codebase, but overall I think I’ve built a relatively nice basic system for future lua games. Thanks to Hazelstorm and knexator for the guest solitaires & to Hazelstorm for the excellent music!

In other news, the number of Covemountlikes has reached a whopping 16! All of them (plus RUDE CHESS and IT’S A BLOCK-PUSHING GAME) can be found in this collection!

Also, I’ll be moving to a new apartment soon! It’s exciting although I worry about the cats a bit, both in terms of logistics and especially Fondue getting used to the new place. We’ll see.

Ludum Dare 55 will be at the end of the week, and Nordic Game Jam a week after that. We’ll see what happens with those…

Tags: Games, Pets, Happenings, Small games, Nordic Game Jam, Ludum Dare, Other, Plans, Regular updates, Covemountlikes, Browser games

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