The year is nearing its end, but there's still time for some more Covemountlikes! Enter Cellmount, a very clunky puzzle concept test that might be too annoying to play to be really enjoyed but that in my opinion nevertheless showcases some interesting design space. The count is now at 28, so only 2 of these to go!
I've also added & adjusted a couple things on the game page: new additions are Mekaaninen Mies, one of my first finished games from 2002, and Pilari, a No More Sweden entry from 2014 that I'm somewhat fond of despite its shortcomings. I also edited the Boardgames section to have a separate link for each game, instead of linking to the collection on Itch.io. I have one 2-player abstract pretty much ready for release so maybe I'll get to do that too before the year ends.
Another covemountlike! The pace has really slowed down, but if we count in RUDE CHESS and IT'S A BLOCK-PUSHING GAME the count is at 27, and as such I'd be really happy to reach 30 before the end of the year.
In other news, I updated the games list on my website to use the same basic system I coded for the art gallery & this blog. The new games can fit much more games and includes a tag system for easier findability, so I've added some games that were previously missing in there and will probably add some more.
I've been foraging more mushrooms and decided to try out a traditional drying method of hanging the mushrooms on a string. It seemed to work very well, and the dried mushrooms make for a neat decoration, too! I must do more of this next year. I've also photographed some other mushrooms I saw:
As mentioned earlier, I didn't make a monthly update in August due to there not being much to report outside of steady progress on my existing projects. The same has mostly continued this month. The art gallery and reaction faces are the big unusual things, but I already posted about those; same goes for the new covemountlike. Darn!
I've been visiting our summer cottage a bunch and foraging mushrooms while there, mainly with my mom; it's been a really good foraging year. Consequently I've been also pondering about various mushroom-themed games, mainly in the boardgame department. I think I have one pretty neat idea related to this, but we'll see if it ever becomes anything. Mushroom-themed boardgames seem to tend to concentrate more on the "picking" part, and I'd want to involve the "identifying" part more in a hypothetical dream foraging game.
Speaking of boardgames, I realized just now that I did forget to post about a new release here! I put a new abstract boardgame on Itch, called Royal Jelly. I posted a picture of it earlier, but it required a bunch of polish and playtesting before I felt happy with it and so the release happened only now. I'm pretty happy overall with the result, though!
I also submitted another boardgame project of mine, Stroll & Hike, to a design contest on BoardGameGeek due to encouragement from quantumpotato, who has playtested and given feedback on a lot of my boardgame projects over the years. I designed most of Stroll & Hike earlier this year, but it being a contest entry has meant that I've now polished it up a whole bunch. I'll make a formal-er post about the game when the contest is over and/or I feel that the game is ready for release.
As for the longer-term projects, ESA2 and Planet Keke have progressed ever onwards, although I did take a break of several weeks from them due to various factors. Planet Keke has been gaining form in a really nice way, I'm much happier with the engine now than I was some time ago.
As a funny side thing, I sent boxes of Finnish candy to 4 people from the Crew (i.e. streamers I've been doing some game streams with this year) and we did a stream of them trying them out. Sadly none of the others liked salmiak (salted licorice), but Saane ended up enjoying the tar-flavoured candy!
This ended up being actually a whole lot more substantial than I initially expected! That's nice, I was assuming that I'd have kinda low-content updates for several months here.
I added a bunch of new art to the gallery. Or well, 'new' - the new additions are largely really old stuff from before I went to university, and mostly there to showcase the development of my art throughout the years.
Relatedly, some of the old art was so crummy in my eyes now that I added a special category for it - there's now the 'Archive' category, and pieces in it won't be shown in the normal gallery view unless you're viewing a specific timeframe, tag, or such. This way I can keep the default gallery listing a bit more curated while still including art that hasn't aged too well but was important to me in some way.
However, I thought of a way I could still add a little fun interactive thing to the website, so here we are: when viewing a post or a gallery image, you get three options of reactions to add. Effectively they're like likes on various social media services, but I tried to make the options a bit funkier to stay true to the general vibe of the website. I hope you like them!
I've been meaning to make a nice gallery page for browsing art I've made for a while now. I've used DeviantArt since something like 2006, but I've been feeling somewhat iffy about the place for a while, + it seems like my general approach to things has been converging towards "make things yourself if you're able", haha. Anyway:
There's still a bunch of art missing, particularly really early stuff, but the "major" pieces that I'm most proud of should all be there already.
(I ended up not making a monthly post for August because there really wasn't that much to write about - game projects progressing, some nice life event stuff, that's all.)
I've been transferring images on the blog from Imgur to my own webspace to avoid a situation where something gets lost forever due to Imgur breaking/deciding to remove it. I looked through the images uploaded to Wordpress over the years, and there were some fun little images I hadn't posted on the blog, which I now put up in their own retroactive blogposts. See here:
I released the first boardgame of the year - Porti! The game's actually been in development since last year, I think, but there was a lengthy timeframe when I wasn't really paying attention to it while it was pretty much finished. It's a tad messy but overall I like the unusual qualities of the rules.
Also, the Google Play Store issue with Baba Is You has now been resolved, so you're able to purchase the game there again. That took a whole lot more time than expected, blah.
First monthly recap after moving to the new blog! Once again wonder how hard it is to set up my own image-uploading system...
There are now 23 Covemountlikes in total! Apart from them, the month has been quite slow. Planet Keke has been progressing as usual, but ESA2 has been languishing due to my inability to get regular streams of it going. At the same time, Baba Is You has been unavailable on the Google Play Store due to some bureaucracy-esque nonsense; I hope I can have it handled soon but it's been a bit of a pain in the neck. Hopefully June can be a bit more active in terms of gamedev in general; I feel like I've been a bit exhausted lately.
In other news, I had a very nice housewarming party and have enjoyed my time in the new apartment! Also the cats have settled in nicely - I was a bit worried for some time about Fondue because she was being very scaredy, but that has seemed to have fixed itself with time. A friend also gave the cats a catnip-filled toy as a gift, and I recorded a video of Vilma appreciating it:
Anyway, summer is upon us; let's see what kind of news and non-news it'll offer.
I've now moved all the posts on the Wordpress blog to this new system; now I just need to gather the courage to make it public (and I'm going to backup the entire webspace before doing that!)
EDIT: Alright, website backed up and blog set live! It's a shame about the lack of comments, but I've been warned very strongly against trying to roll up my own comment section code, and I can understand why. Anyway, so long Wordpress! One thing I still need to do eventually is to replace Imgur links with ones local to my own webspace because I don't entirely trust Imgur to keep them around (especially the older ones that aren't linked to any Imgur account). I wonder how annoying it'd be to set up an image-uploading system...?