Posts with tag 'Officer Alfred':

What is happening
Posted on 2014-04-23 16:50

Just to show that I have some other stuff under development, have a couple pics:


I really like smooth snake-like movement so I felt the need to try to make one myself. Maybe this’ll become something? Who knows!


Despite the long silence, I’ve lately also implemented new stuff to Officer Alfred! The box functionality has been very hard to get working properly but I’m very happy about it right now! :) Note also the super-cool independently moving box platform; I think that’ll allow for some pretty neat puzzles.

As for ESA I finished the first phase of the final boss; also I decided that I want to fill up all the existing holes in the game map; I’ll add them to the “big secret” of the game so that visiting them gives hints on how to find other stuff. Hopefully that’ll be fun! At least it’s not a huge job. To be honest, most of the stuff left to do is related to either the secrets in the game or the in-game dialogue, the latter of which I’m kind of afraid to start working on because I’m really not confident in my ability to convey the things I want to in English!


Oh, and Ludum Dare #29 will be held this weekend! I haven’t participated in a long, long time due to general lack of motivation and/or inspiration. However, the theme voting is open so I’m on the lookout for an inspiring one; maybe it’s time to make another 48-hour game? We’ll see!

(Whoa, suddenly my whole life is about game development again. This has been a weird Spring!)

Tags: Games, ESA, Officer Alfred, Cloud Realm, Ludum Dare, Plans


Also working on this
Posted on 2013-07-02 14:56



Sorry to whoever happens to read this blog and expects news about ESA; I’ve been working on a brand-new Officer Alfred editor, and I got to say that this time around it’s looking much better than last year! That gif was made entirely in an MMF-built level editor, which makes me quite proud (I shouldn’t be). Hopefully the loading times wont be atrocious.

As for ESA, I added some new cool stuff but I’m a bit stumped about a certain design thing. How to persuade a player to search for something less obvious instead of going in a straight line without having stupid plot-based walls?

No More Sweden 2013 will be held this month, and I’ll be there! Way cool! Hopefully I’ll get some GAMES made, woop!

Tags: Games, ESA, Officer Alfred, Happenings, No More Sweden


So, about that IGF…
Posted on 2012-10-18 02:23

…I didn’t actually make it. Technically, at least. I couldn’t get OA done to a passable point in time, so I sent the same version as last year. Thanks for help with submitting the game, Petri!

Tags: Games, Officer Alfred, GDC, Happenings


More ESA + IGF
Posted on 2012-10-09 02:26



So there.

IGF deadline is on the 17th, and I’ve been working on the updated, physics-based version of Officer Alfred in order to get some kind of a test version for the competition. At the moment I’m still a bit unsure whether I’ll be able to get anything done in time, but the game’s level editor is looking pretty snazzy already:

Tags: Games, ESA, Officer Alfred, GDC, Plans, Happenings


NO SUCH THING AS LUCK
Posted on 2012-01-10 18:16

Well, unsurprisingly Officer Alfred didn’t get nominated in the IGF 2012. Oh well!

Tags: Games, Officer Alfred, GDC, Happenings


Hello!
Posted on 2011-12-25 22:59

So, that was a pretty neat christmas (my mother is the best chef everrr). Obviously couldn’t really work much on games during that time, although I did tweak some stuff for Incomitat (intending to get it working better). However, here’s The Plan:
– I’m going to update Masjin with mostly bugfixes soon. There were some weird things in the editor and the likes, and I’d like to get rid of those (possibly also add another item, we’ll see).
– I have a dare with Petri Purho to create a game in 7 days before 2012. Technically the LD game would suffice, but I think I want to prototype an older idea and see where I can go with it. We’ll see what comes out of this, but if everything goes right (wrong?) I may not be able to work on other stuff until the next year.
– Slowly working on Officer Alfred. I think the cutscene is nearly done, but I let my bro play the game and noted quite a few annoyances that I want to get rid of.
– SOPA sucks. A lot. If you live in the USA, go to the barricades or something.

Tags: Games, Small games, Ludum Dare, Officer Alfred, Masjin, Plans, Procedural generation


Sorry about the lack of posts!
Posted on 2011-11-11 17:08

Yeah, exactly what it says there – I’ve been totally drowning in the amount of university stuff everyday, and also my motivation has been really low. Oh well, I’ll try to keep going, albeit slowly. Masjin’s level editor is coming up nicely, it’s just that I need to do some really big changes to it to get everything working; we’ll see how that goes. Officer Alfred’s also coming up slow but steady!

On other notes, I got my driving license yesterday. Very happy about that, but I’m not sure if I need it at all.

Tags: Games, Officer Alfred, Masjin, Other


Well, there it goes!
Posted on 2011-10-18 16:17

IGF deadline has now come upon us, but fortunately I managed to make it in time.


PLAY IT!
Also, here’s the trailer!

(Broken video)

Tags: Games, Officer Alfred, Happenings, GDC


FINAL MOMENTS, KINDA!
Posted on 2011-10-18 01:02

(Broken image)
Lazy day in devmoor

I think I’ll make it! :)

Tags: Games, Officer Alfred, Happenings, GDC


One day left!
Posted on 2011-10-17 04:14

BBBLLLAAAAARRGGHHHHH

Tags: Happenings, GDC, Officer Alfred, Games

Pages
First Previous 1 2 Next Last

Return