Posts with tag 'Cloud Realm':

Bits and bobs from Wordpress archives
Posted on 2024-07-28 18:29

I've been transferring images on the blog from Imgur to my own webspace to avoid a situation where something gets lost forever due to Imgur breaking/deciding to remove it. I looked through the images uploaded to Wordpress over the years, and there were some fun little images I hadn't posted on the blog, which I now put up in their own retroactive blogposts. See here:

April 2010 - An unposted Paradise Fort screenshot
November 2013 - Two images from an old version of Cloud Realm 2
April 2014 - More Cloud Realm 2, plus me at a student party
May 2014 - Early development of a better Cloud Realm 2 engine
June 2014 - Pictures of ESA 1's final boss

Tags: Games, Ludum Dare, Small games, ESA, Cloud Realm, Other


Weekly progress post #62: Baba takes the show
Posted on 2017-04-30 04:46

Lately I’ve been, unsurprisingly, really into working on Baba Is You, to the detriment of the progress on Snake Game and ESA 2. Today’s stream started with a new trap and a new type of moving platform being added to ESA along with a new room that showcases both, but soon afterwards I moved to Baba territory. Due to moving more things to lua lately Baba was in a somewhat buggy/crashy state but some really neat suggestions were thrown about and a bunch of bugs were fixed and features implemented, so that’s nice! I spent a bunch of time afterwards fixing said buggy/crashy behaviour in Baba, and apart from a couple more hairy issues things are looking pretty good! I’ll still have to figure out how exactly I’ll want to approach a “full” version of Baba, though.

Tags: Games, Streaming, Regular updates, Baba Is You, ESA 2, Cloud Realm


Nordic Game Jam 2017!
Posted on 2017-04-28 00:19


(Cool photo & cool cake by my girlfriend, Anni :3)

Nordic Game Jam 2017 was last weekend, and I ended up winning it with my game, Baba Is You!

I went in not really expecting much; I wasn’t initially really in the mood for making new games so the plan was to kinda feel the situation and possibly just work on ESA 2 and/or Snake Game. The theme of the jam was “Not There”, and at some point it got me thinking about “not” as an operator in programming/logic. This in turn made me think of a puzzle game where the game logic is part of the game world, and eventually this idea turned into my entry. I was expecting to run to some really hairy coding problems and not be able to finish, but hey, that very much didn’t happen!



I’m not totally sure where to take the game from here; during the event my plan was to polish it a bit and release it mostly as-is, but since people really liked it and it even raised some philosophical considerations in some players, I think I’ll be working on it further.



Download the game on itch.io!

In other news, Environmental Station Alpha’s second anniversary was also last weekend, and I almost completely forgot to announce the sale that went with that. Oh well! Let’s hope we won’t get to its 3rd anniversary before ESA 2 is done.

Next up in the indie gamedev event schedule will be No More Sweden in June; we’ll see what happens there :O

Tags: Games, Baba Is You, Nordic Game Jam, Happenings, Plans, ESA 2, Cloud Realm, No More Sweden, Other, Art, Small games


Weekly progress post #59: Snake Game Stuff!
Posted on 2017-04-10 03:00

Today’s stream was fairly short & uneventful; I added a new small room to ESA 2, fixed some bugs and started working on the transition to the next area. Surprisingly Snake Game saw more development; I implemented a system where the player can enter their name when starting a new game. The system ended up being really hacky which will probably cause trouble for me at some point, but at least it works.

If the player can name the main character of a game, should they be able to add stuff like exclamation marks, numbers or dots to the name, or should the game force the name to be somewhat standard?

Tags: Games, ESA 2, Cloud Realm, Regular updates, Streaming


Weekly progress post #58: Yggdrasil
Posted on 2017-03-31 03:21


Still didn’t get out of the current area in today’s stream, but there’s very little left to be done here (sans the bossfight, which I skipped and will implement later). I added a new room, worked on & polished one and finalized a couple others. I also added the basics of a Very Important Cutscene along with a fairly important (and hopefully cool) gameplay thing. Hopefully I can now get this area mostly done before next week’s stream!

Also finally managed to implement the player’s parachute in Snake Game! That’s another thing that has been coming for nearly a year, so it’s great to get forward on that front, too!

Tags: Games, ESA 2, Cloud Realm, Regular updates, Streaming


Weekly progress post #56: Things Are Taking Shape
Posted on 2017-03-20 01:29



Today’s stream was fairly uneventful, but there was a surprisingly high amount of viewers, which was really nice. Thanks, people! :) I added 2 new rooms and implemented a new enemy, albeit one that works mostly as a way to teach the player a movement technique, seen above. I feel that I’ll have to add a couple larger enemies to this area because it’s meant to have a strong theme going on and right now that theme really isn’t there.

Also started the stream with working a bit on Snake Game’s spritework! I’ve finally redrawn the main character’s sprites to look more like what I had in mind; it took me over a year to get that done because I was so scared of the task. There’s still the walking/running animation left to do, but after that I can finally move onto other stuff (momentarily, but nevertheless).

Tags: Games, ESA 2, Streaming, Regular updates, Cloud Realm


Weekly progress post #25: Barnacles!
Posted on 2016-08-04 00:57



There they are! I added 3 new enemies to ESA 2 today along with tiny tweaks. Making them took more time than I estimated, but it was fun and I finally got around to implementing a ricocheting effect for enemies with shells.

Snake game got also some early work on the player losing while inside their plane. Making a nice-looking effect for that will be really time-consuming, I’m afraid! Also fixed various smaller bugs here and there. No map generator work tonight.

Tags: Games, ESA 2, Cloud Realm, World generator, Streaming, Regular updates


Weekly progress post #24: Progress on all projects
Posted on 2016-07-28 00:34



Today’s ESA 2 progress was way slower than I’d have hoped, mainly due to a huge amount of tiny annoying glitches related to the new feature I’ve been working on. I tinkered with those and added some new content but ultimately gave up on trying to get everything working and instead decided to look at the glitches outside of the stream.

Snake game saw a return since I had figured out a way to fix a really horrible crashng bug in it! I spent most of the stream implementing features of the Snake Game engine in lua, but progress was fairly good and the attempted lua fix seems to do what it’s meant to, namely increase the FPS (although I had MMF’s debugger open while testing for a long time and interpreted the related slowdown as indicative of additional needed optimization). There were a couple weird and potentially annoying glitches left in the game after the conversion was done, but hopefully those can be ironed out.

Map generator saw the addition of lighthouses! That is all.

Tags: Games, ESA 2, Cloud Realm, World generator, Regular updates, Streaming


Weekly progress post #15: Lots of new rooms!
Posted on 2016-05-27 02:13


Today’s stream was extremely productive in terms of ESA 2! I implemented the basics for 3 new rooms and finished one I started last time, along with fixing tons of little quirks and bugs (and encountering new ones on the way!) There are a couple design issues I’ll need to decide on really soon and a new boss right around the corner; in general the game’s progress seems to be really nice! I also did a little run of the game as it is right now and it took me half an hour to get through it all, although I did spend some time just chatting. I’m not sure if that time is reassuring or worrying. Time will tell.

No work on Snake Game tonight because there’s a problem I can’t do much about that’s causing crashes and I really want that one squished before I continue.

Tags: Games, ESA 2, Plans, Cloud Realm, Regular updates, Streaming


Weekly progress post #14: Slow but steady
Posted on 2016-05-20 01:42


Early day tomorrow so I had to keep it short. Nevertheless, in ESA 2 we’ve now reached the hookshot powerup once again! Some implementation problems arose, though, and I’ll have to look into those before the next stream. Similarly, in Snake Game progress was slow because of a LUA-related thing that I need to look into which is way too boring to stream. Oh well!!

Tags: Games, ESA 2, Cloud Realm, Plans, Regular updates, Streaming

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