Posts with tag 'Browser games':

Circlemount
Posted on 2024-09-09 18:43



A new covemountlike! It was nice to make a really tiny thing again after months of working on Planet Keke & ESA2. Hopefully there'll be more sooner rather than later.

Check it out on Itch.io!

1

Tags: Games, Small games, Browser games


Monthly update: May 2024
Posted on 2024-05-31 15:15



First monthly recap after moving to the new blog! Once again wonder how hard it is to set up my own image-uploading system...

There are now 23 Covemountlikes in total! Apart from them, the month has been quite slow. Planet Keke has been progressing as usual, but ESA2 has been languishing due to my inability to get regular streams of it going. At the same time, Baba Is You has been unavailable on the Google Play Store due to some bureaucracy-esque nonsense; I hope I can have it handled soon but it's been a bit of a pain in the neck. Hopefully June can be a bit more active in terms of gamedev in general; I feel like I've been a bit exhausted lately.

In other news, I had a very nice housewarming party and have enjoyed my time in the new apartment! Also the cats have settled in nicely - I was a bit worried for some time about Fondue because she was being very scaredy, but that has seemed to have fixed itself with time. A friend also gave the cats a catnip-filled toy as a gift, and I recorded a video of Vilma appreciating it:



Anyway, summer is upon us; let's see what kind of news and non-news it'll offer.

Tags: Games, Planet Keke, ESA 2, Plans, Regular updates, Streaming, Small games, Pets, Other, Browser games


Neltris & stuff
Posted on 2024-04-21 15:49



I didn’t end up finishing anything on time for either Ludum Dare nor NGJ (not that I tried, either, for the latter) but I did start a little side project that feels promising, so I guess I’ll be tinkering with that a bunch for a bit. I’ll post more about it when it gets to a slightly more complete state.

However, unrelated to either jam, I made a tiny silly browser game called Neltris and put it on Itch on the Thursday-Friday night! It’s… silly but I quite like it.

You can play it here!

I’ve been failing to get the weekly streams going this year, first due to being sick, then due to Fondue arriving, then due to laziness, then due to moving and then due to Nordic Game Jam [plus some other reasons not listed here]. I have some more stuff in the horizon that’ll affect my ability to stream, but outside of specific events preventing me from streaming I need to step up the game a bit, especially ESA2 really needs that.

Tags: Games, Nordic Game Jam, Ludum Dare, Small games, Browser games, Happenings, Plans, Streaming


Monthly update: Marchpril 2024
Posted on 2024-04-09 04:11

I haven’t updated the blog in a bit, but this time there’s actually a reason for this! I’ve been intending to eventually migrate my blog away from WordPress, and have been setting up a homemade thing for viewing posts & then migrating old posts into the new system. I vaguely thought that after starting this process, the next blogpost would already be in the new system and as such didn’t log in here for a bit. But it’s been long enough (partially because I don’t entirely trust how good my PHP/PDO code is) without the new blog coming online, so let’s make a normal update here instead.

First of all, A Solitaire Mystery is now fully out! It boasts 23 solitaires at the moment, but we do have plans to add more at a later date. You can get it for USD $3 on Itch.io:



That’s my first proper Löve2D release, too! There are a lot of little odd spots in the codebase, but overall I think I’ve built a relatively nice basic system for future lua games. Thanks to Hazelstorm and knexator for the guest solitaires & to Hazelstorm for the excellent music!

In other news, the number of Covemountlikes has reached a whopping 16! All of them (plus RUDE CHESS and IT’S A BLOCK-PUSHING GAME) can be found in this collection!

Also, I’ll be moving to a new apartment soon! It’s exciting although I worry about the cats a bit, both in terms of logistics and especially Fondue getting used to the new place. We’ll see.

Ludum Dare 55 will be at the end of the week, and Nordic Game Jam a week after that. We’ll see what happens with those…

Tags: Games, Pets, Happenings, Small games, Nordic Game Jam, Ludum Dare, Other, Plans, Regular updates, Covemountlikes, Browser games


Monthly update: February 2024
Posted on 2024-02-27 11:56



nother month, another… month. Things have progressed mostly in quite a similar manner as before, but there have been some changes as well. A major thing is that I managed to finally restart my weekly streams, after failing to do so for the entirety of January due to Cat Reasons (and various others). At the moment Planet Keke has the main Tuesday development slot, while ESA2 stays as the Thursday game.

In other streaming news, MelonyPepon‘s crew of mostly-vtuber streamers kindly invited me to play games on stream with them on the weekends, and for the past three or so weeks we’ve had a good time playing Among Us, Jackbox & Gartic Phone. I haven’t really done this kind of social streaming before so it’s been a fun change of pace.



The covemountlike series has also continued, and I’ve now released 9 of these in total this year. The ones released after the previous monthly update are:

- Powermount
- Ueqouow
- Covejank

In non-computer news, the cats have been getting along really nicely. Fondue still needs a bunch of time to be comfortable around guests, but Vilma’s and Fondue’s playing now ends in hisses much more rarely and there was even a recent instance of Vilma climbing onto the sofa and the cats sleeping there together!

Tags: Games, Other, Pets, Regular updates, Streaming, Small games, Social streams, Covemountlikes, Browser games


Monthly update: January 2024
Posted on 2024-02-01 10:56



The year has started with a lot going on. Games-wise, the important thing is that I’ve released 6 little browser-based block-pushing puzzle games. It all started with being inspired by a discussion about movement counters in puzzle games in the Thinky Puzzles Discord server, and at this point I’ve actually managed to get out a couple longer-time puzzle ideas that have occupied my brain but not felt inspiring enough to implement. I’ve some more ideas for tiny browser puzzlers, so look forward to that, I guess. Here’re the current ones, in order of release:

- Covemount
- That’s a Warp
- Pultimush
- Lorgeban
- Nabogorf
- Mountinuum

In other news, I adopted a second cat, Fondue! A lot of January was spent on getting her more used to the house, me, and Vilma, and while there’s still ways to go especially when it comes to playing with Vilma, she’s progressed amazingly!







I also recorded a series of videos on Youtube about her process of getting used to her new home. You can watch them from the start here!

Due to me being ill, having some worries, and taking care of Fondue-Vilma relations, I failed to start my weekly streaming. I’m currently trying to get that sorted out but my daily schedule has been even more chaotic than usual due to the cats so it’s a work-in-progress.

Tags: Games, Regular updates, Pets, Streaming, Small games, Covemountlikes, Browser games


Grey Room… again
Posted on 2023-09-06 13:25



I decided on a mostly-whim to export this tiny 2008 escape room game to HTML5, since it seemed fairly trivial and since despite the game’s simplicity I have some fondness for it. Anyway, I did end up having to do some additional work to get the thing rendering at double resolution, but whatever. The game’s likely to take less than 10 minutes to finish.

PLAY ON ITCH.IO

In other news, all but one of the Limited Alike puzzles in my WPC post below were outdated, broken versions; I’ve now updated them all, as well as added a Celltinels puzzle I had missed into the post.

Tags: Games, Small games, Paper puzzles, Browser games


2022 in review(?)
Posted on 2022-12-30 03:27

Ok! I’ve been promising a general “what’s going on” post for a while now, and I guess it’s time to write exactly that. When this year started, I had a couple specific plans for how I’d handle my game development throughout the year (and in some cases onwards from there):

- I intended to start a more structured weekly schedule, sleeping times included, in an effort to both differentiate my free and work time better and to get my terribly unstable daily rhythm under control.
- I planned to make a small game every month for a total of 12 small games, both as a way to try out this system I had first seen used by Petri Purho in… 2007, was it? and in order to take a mental break from Baba Is You and other large, multi-year projects that had been on my mind over the past years.

So how did all this turn out? Not very well. The structured schedule and the monthly game system both fell apart already in January. I couldn’t get myself to stay awake long enough if I woke up early, and preferred going to sleep when I felt tired, sleeping through the day and then being awake overnight. The first monthly game I had planned, a refined version of my earlier Ludum Dare #47 entry Keke’s Underwater Adventure, turned out to be way too large in scope (and most of the other ideas I had picked for monthly projects had the same issue, I suspect) and while I did get some stuff implemented, by the end of the month things were way too unfinished to call the result a success.





So yeah, not great. I don’t remember the exact order of events at this point, but I think I decided pretty quickly to try to make 12 small games over the year in total instead of trying to make one game every month. As for the weekly schedule, it seemed that since the issue was mostly feeling tired (and a decade of getting used to being a night owl), I was better off trying to live with it for the time being, especially because on top of tiredness I was noticing a slightly concerning lack of energy to make things. I did eat more than a half of a Carolina Reaper chili, though!

I had a plan for an April’s Fools game (two, in fact!) but the aforementioned lack of energy posed a fairly serious obstacle because I couldn’t muster the will to make either game happen on time. Luckily later in April I participated in Nordic Game Jam, which allowed me to actually finish a project, RUDE CHESS. I guess this triggered further productivity, because over the weeks following RUDE CHESS I managed to also finish It’s A Me, Baba Is You XTREME (one of the two April’s Fools games), Baba Friend and Keke in the Caves of Peril. Yay!



Before NGJ I started having constant restless leg syndrome, which further caused trouble with sleeping and keeping my daily rhythm straight. I often had to tire myself to get any sleep at all, and after the above burst of productivity, over the Summer I fell into a serious lull in motivation, resulting in me stopping bi-weekly gamedev streams and not really feeling like working on games at all for ~3 months. Ugh!!! I did manage to do some paper puzzle design and comics drawing in the meantime, but something was seriously not right.

October drawing close, I was contacted about a plan to make a small bundle of Halloween-themed games. This seemed like a potentially good way to get back on track gamedev-wise and I agreed, deciding on a whim on my game idea (or maybe it was more than a whim, I can’t remember. I think I had come up with the idea slightly before and decided to use it because it seemed funny?) Around this time I also had some blood tests taken and it turned out that I had a serious iron deficiency both in terms of hemoglobin and body iron reserves. And would you believe it, this turned out to have been the issue all along: getting some extra iron gave me motivation & energy back, and the restless leg syndrome went away, too! What’s funnier, a friend had recommended having my iron levels checked just before this (advice which I didn’t heed). Lesson of this story is: don’t get iron deficiency.

With the iron issue sorted out, I managed to finish The Plumber Thing, and this then led into a bunch of unrelated small games: Mamono Mower, Cavern Sweeper, Babataire, Babataire EX, a rerelease of Cavern of Flight, a rerelease & update of Once in Space, a holiday update to The Plumber Thing, some paper puzzles and finally It’s A Block-Pushing Game, fulfilling the goal of the year (or not, depending if the rereleases count). Overall I’m really happy with this year’s productivity, which is a bit surprising considering the iron deficiency. I also recorded a playthrough of a game I liked as a child, Lost Valley.



There are a couple things that were left somewhat or entirely unfulfilled over the year:

- Most of the games I did end up making weren’t part of the original list of monthly games. As stated, most of those were too scope-creepy for this project, but nonetheless.
- My sleep schedule is still mostly terrible, and I didn’t get enough exercise this year, spending most of the time sitting at my computer.
- I didn’t paint almost at all! And I mostly drew just the usual 4 comics I make annually for the student magazine. I mean, that’s definitely something, but I’d want to do some watercolours again.

And now, what’s planned for the next year?

- I’ll keep making some smaller games, although this time without an explicit count I’d aim for. There are a couple ideas I think I should be able to get done with semi-limited trouble, so hopefully at least some of those can become reality.
- It has started to feel that working on ESA2 might actually be fun again. Maybe? We’ll see! I’ll try to make ESA2 my main project next year, and actually get that thing somewhere instead of it staying forever in a limbo of sorts.
- The weekly streams will return; hopefully this time I won’t lose steam halfway through.
- I think it’s time to move on from Baba Is You, at least for the time being. Next April I’d have spent about 6 years of my life around Baba, and while it’s been largely an enjoyable ride (and I do have Baba-related ideas for the future, about which I’ll post when they’re ready to be revealed), it’d be nice to feel that the game as it is now is more or less a “finished” product. Note that this doesn’t mean that I won’t do anything more with/to BIY, but rather that I’d wish to mentally move on from the game and get the feeling that it’s where I want it to be.
- My internal deadline for getting my master’s degree in Psychology has been set to the beginning of April. There’s so little left!
- I’ll try to exercise more.

Here’s a list of the games released this year, alongside the source of inspiration for them (if I can remember it):

- RUDE CHESS (A combination of pondering about randomness as a puzzle mechanic and my earlier No More Sweden 2018 entry, Chnakess)
- It’s A Me! (A joke I made in AuthorBlues‘ Twitch stream chat and then realized sounded actually funny)
- Keke in the Caves of Peril (My entry for Ludum Dare #48 finished and polished)
- Baba Is You XTREME (Idea for an Aprils’ Fools version of Baba Is You)
- Baba Friend (Based on that old desktop sheep toy, I’ve wanted to make one of these since forever)
- The Plumber Thing (Can’t remember the exact thought process leading to it)
- Mamono Mower (Exuno, Goost & Maurice from the Mystery Tournament community joked about odd combos of genres + the community has an inside joke about Lawn Mower, a NES game. Heavy inspiration from Mamono Sweeper)
- Cavern of Flight rerelease (A 2016 Ludum Dare entry, which I edited slightly to remove some game-breaking bugs and rough edges)
- Once in Space 2022 (Updated version of Once in Space from 2011, which in turn was a remake of Once in Space from 2007)
- Babataire (An idea borne out of Cluj solitaire, which I saw in the Zachtronics Solitaire Collection)
- Cavern Sweeper (A separate concept for Mamono Mower that I wanted to explore but removed from the lawn-mowing theme)
- Babataire EX (A serious attempt to combine Baba Is You and solitaire)
- It’s A Block-Pushing Game (Possibly started as a chess-themed sokoban idea? Can’t quite recall)

Maybe that’s enough of that?

Tags: Games, Small games, Baba Is You, ESA 2, Happenings, Plans, Other, Old games, Browser games, Paper puzzles, Streaming, Article, Art


Babataire EX & Once In Space 2007
Posted on 2022-11-20 20:01



Another HTML5 solitaire, Babataire EX! This one is way less refined and more chaotic than the previous one, but this one actually features rule-changing elements like Baba Is You! I’m reasonably happy with the result, but I think I’ll adjust the design a bit in the coming days.

Play it on Itch.io!

In other news, I’ve scoured my archives but couldn’t find any source files for the original Once in Space from 2007! That’s really odd because I’ve tended to care about archiving stuff a lot, even too much, and I would’ve expected that I’d for sure have saved some project file or another. I wonder what happened there.

Anyway, I noticed that if the existing executable is launched with the -NOF command, the game-breaking fullscreen resolution-switching goes away and the game’s current build is actually playable! I set up a zip with a .bat file to get this effect, and included also an earlier build that for some reason exists; someone told me they’d be interested in playing the original. Warning: it’s extremely finicky!

Download it here! (8,4 Mb)


Ugh, back when I thought having a “game studio” was important

Tags: Games, Old games, Small games, Other, Browser games, Baba Is You


Cavern Sweeper
Posted on 2022-11-15 05:35



I made another minesweeper-like game! I was interested in seeing what happens if the mines in minesweeper affect tiles around them other than the default 8, and that led me down the path of making this game. It was a fun exercise, although the solving logic got quite impossible very easily when combining multiple different patterns. The game’s HTML5 so you can play it in your browser, same as Mamono Mower & Babataire.

Play the game on Itch!

Tags: Games, Small games, Browser games

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