As mentioned earlier, I didn't make a monthly update in August due to there not being much to report outside of steady progress on my existing projects. The same has mostly continued this month. The art gallery and reaction faces are the big unusual things, but I already posted about those; same goes for the new covemountlike. Darn!
I've been visiting our summer cottage a bunch and foraging mushrooms while there, mainly with my mom; it's been a really good foraging year. Consequently I've been also pondering about various mushroom-themed games, mainly in the boardgame department. I think I have one pretty neat idea related to this, but we'll see if it ever becomes anything. Mushroom-themed boardgames seem to tend to concentrate more on the "picking" part, and I'd want to involve the "identifying" part more in a hypothetical dream foraging game.
Speaking of boardgames, I realized just now that I did forget to post about a new release here! I put a new abstract boardgame on Itch, called Royal Jelly. I posted a picture of it earlier, but it required a bunch of polish and playtesting before I felt happy with it and so the release happened only now. I'm pretty happy overall with the result, though!
I also submitted another boardgame project of mine, Stroll & Hike, to a design contest on BoardGameGeek due to encouragement from quantumpotato, who has playtested and given feedback on a lot of my boardgame projects over the years. I designed most of Stroll & Hike earlier this year, but it being a contest entry has meant that I've now polished it up a whole bunch. I'll make a formal-er post about the game when the contest is over and/or I feel that the game is ready for release.
As for the longer-term projects, ESA2 and Planet Keke have progressed ever onwards, although I did take a break of several weeks from them due to various factors. Planet Keke has been gaining form in a really nice way, I'm much happier with the engine now than I was some time ago.
As a funny side thing, I sent boxes of Finnish candy to 4 people from the Crew (i.e. streamers I've been doing some game streams with this year) and we did a stream of them trying them out. Sadly none of the others liked salmiak (salted licorice), but Saane ended up enjoying the tar-flavoured candy!
This ended up being actually a whole lot more substantial than I initially expected! That's nice, I was assuming that I'd have kinda low-content updates for several months here.
I added a bunch of new art to the gallery. Or well, 'new' - the new additions are largely really old stuff from before I went to university, and mostly there to showcase the development of my art throughout the years.
Relatedly, some of the old art was so crummy in my eyes now that I added a special category for it - there's now the 'Archive' category, and pieces in it won't be shown in the normal gallery view unless you're viewing a specific timeframe, tag, or such. This way I can keep the default gallery listing a bit more curated while still including art that hasn't aged too well but was important to me in some way.
A new covemountlike! It was nice to make a really tiny thing again after months of working on Planet Keke & ESA2. Hopefully there'll be more sooner rather than later.
However, I thought of a way I could still add a little fun interactive thing to the website, so here we are: when viewing a post or a gallery image, you get three options of reactions to add. Effectively they're like likes on various social media services, but I tried to make the options a bit funkier to stay true to the general vibe of the website. I hope you like them!
I've been meaning to make a nice gallery page for browsing art I've made for a while now. I've used DeviantArt since something like 2006, but I've been feeling somewhat iffy about the place for a while, + it seems like my general approach to things has been converging towards "make things yourself if you're able", haha. Anyway:
There's still a bunch of art missing, particularly really early stuff, but the "major" pieces that I'm most proud of should all be there already.
(I ended up not making a monthly post for August because there really wasn't that much to write about - game projects progressing, some nice life event stuff, that's all.)