Posts from date 2024-7:

Bits and bobs from Wordpress archives
Posted on 2024-07-28 18:29

I've been transferring images on the blog from Imgur to my own webspace to avoid a situation where something gets lost forever due to Imgur breaking/deciding to remove it. I looked through the images uploaded to Wordpress over the years, and there were some fun little images I hadn't posted on the blog, which I now put up in their own retroactive blogposts. See here:

April 2010 - An unposted Paradise Fort screenshot
November 2013 - Two images from an old version of Cloud Realm 2
April 2014 - More Cloud Realm 2, plus me at a student party
May 2014 - Early development of a better Cloud Realm 2 engine
June 2014 - Pictures of ESA 1's final boss

Tags: Games, Ludum Dare, Small games, ESA, Cloud Realm, Other


Monthly update: July 2024
Posted on 2024-07-28 15:58



Another month gone, this time with more action on the gamedev front! Mainly on ESA 2 and Planet Keke, of course, but it's been nice to have more motivation again after the slump of June.



Especially ESA 2 has benefited from me having more interest in it again - some long-term points of uncertainty have been cleared up (hopefully), and as a result I have a better grasp of the structure of the game. There are some rooms that I'm somewhat unhappy with that I had made during a time of very low motivation, though; we'll see if I'll rework those or not. Recently a new room had the game slow down from 60 FPS, which is a first and quite worrying. I managed to optimize things a little bit, but I really really hope this won't become a more regular pattern because I'd really rather concentrate on developing the game itself rather than hunting down sources of slowdown.



I also implemented a "planner" of sorts for Planet Keke, to help me keep my ideas for the game together. The game is going to be a lot about moving items between planets and otherwise dealing with inter-planetary light puzzling, and as such having a grasp of what my plans for each planet is has become increasingly crucial as I've gotten closer to actually making gameplay content for the game instead of dealing with the engine.

As for other games, there was a bunch of progress on various side things this month. This includes multiple boardgames - I've had more boardgaming meetings this month than usual, and those inspired me to think about my own designs again. Yay! Still 2-player abstracts, though, I'm afraid.



Somewhat unusually, ESA 1 also saw some work done on it! I'm not sure if I've posted about it here, but ESA 1 has been in a bit of trouble lately in that the Mac version has stopped working entirely, and the Windows build has also been crashing for some players on Windows 11. We've been working on addressing these issues with MP2 Games (thank you!) and the work should be nearly finished at this point. I'll announce more stuff when that becomes relevant.



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Tags: Games, ESA 2, Planet Keke, ESA, Boardgames, Regular updates


Monthly update: June 2024
Posted on 2024-07-09 07:50



A month went by, yet again! I had my birthday and visited the summer cottage with some friends and so on, but game-wise not much happened. I had a phase of low motivation for most of the month, so it was difficult to get much of anything done, but luckily this started going away towards the end of the month (or maybe at the start of July? It's hard to remember).



In any case, ESA 2 and Planet Keke have been progressing at their semi-usual pace. As the previous paragraph implies, said pace has increased a bit over the past week or two, which I'm really happy about! It feels like there have been more gifs to share, too, so the progress has also been slightly more visible.



All in all, though, nothing too exciting. Let's try again next month!



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Tags: Regular updates, Games, Planet Keke, ESA 2

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