Added customizable controls as well as a settings menu that allows you to choose between two gamemodes and whether you want to reward a person dynamite/ammo/nothing upon successfully defeating an enemy. Also fixed some stuff and made it so that you don’t have to restart the game to play more rounds; now the game continues automatically until someone wins.
TRY OUT THE NEW VERSION
Note: if more than 1 gamepad is connected, the game will assume the number of players to be equal to the number of gamepads connected. The game was meant to be played with a pad, after all.
Greetings from Denmark! After missing the event last year it has been really great to meet all these cool people and make games with them in the Aalborg University. :) I don’t remember when I last slept 3 nights in a row on the floor, but here we are. The theme was Obvious, which I think to be kind of silly in the same way many Ludum Dare themes are in that almost anything can fit it.
My entry is Copenhagen 2030, a game where global warming has turned Denmark into a Wild West -esque wasteland. Four players combat against each other in a deadly standoff. The game doesn’t have instructions so I’ll list them here:
You can only shoot when not behind the crate, and you can only be shot at when no behind it. The dynamite can hit you even behind the crate. If you run out of bullets, you need to shoot 3 times to re-fill your bullets. Bullets deal 1 damage, dynamite 2, while all players have 2 health. The score is counted based on successful kills.
I also made another game with a similar concept, but it didn’t really work so I didn’t finalize it. I’ve played the boardgame Bang! quite a bit lately, which probably explains the Wild West setting.
Here’s a really cool video of Kie beating the game fully:
(Broken video)
Really cool! Thanks a lot for linking this :) I’ll try to get back to updating the game some more eventually but alas, life is hard and things take up time.