Posts from date 2010-5:

Beyond the Black Hole and back
Posted on 2010-05-25 22:18

After a long long pause, I started working again on BtBH yesterday, and finished level 11 today. I’m happy with it, happier than I thought I would be when I started to work on it. (I fear that the secret star location is a bit too cruel here, though.)

Anyway, apologies for the pause – I started working on many small projects, but it looks like none of them shall become anything. We’ll see. For now I’ll stick to BtBH.

Super-Special-Awesome-Picture:
(Broken image)

Tags: Games, FIG


Paradise Fort – finished(?)
Posted on 2010-05-15 00:22

So, I got tired of the whole thing and decided to just pop it out. Here you go, description a lá taken from TIGsource:

“I enjoyed the latest Ludum Dare so much that I decided to create a post-compo version of my entry, Paradise Fort. However, during working on it I started to realize how confusing and silly the game was, eventually sucking the motivation out of me. I still wanted to release what I had got, so here it is – far from being finished, but definitely more meaty than the original.

One of the particular things wrong here are the controls, I didn’t bother changing them from the original ones. You can change the mappings, however, through the “settings.txt”.

The game tries to help you with the controls through a silly info text, but be warned that the controls are slightly weird. Also be warned that the enemies start appearing only after you’ve built 2 cannons!”

Yes, just like that. The game isn’t all bad, but somehow I started seeing more and more things wrong and was overwhelmed. My apologies.

Get The Game From This Well Hidden Link

Screenshots can be easily seen in the past posts!

Tags: Games, Ludum Dare, Procedural generation, Small games


Darn those Octopi!
Posted on 2010-05-04 18:04

Ok, I’m close to finish with this, both mentally and physically (computer software is physical because I say so). Just have to balance stuffs and put up a tutorial, and I’m go!

Tags: Games, Procedural generation

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