2024 in review
Posted on 2024-12-31 01:44



Here we are again, at the end of the year. I'm looking at the 2023-in-review post as I'm writing this, and right from the get-go I can notice a clear difference in one aspect: 2024 was my most productive year ever, if we calculate that purely by the number of videogames released. Saying this feels somewhat disingenuous due to the fact that most of the Covemountlikes that make up the high release rate were extremely tiny, spur-of-the-moment things, with multiple taking less than a full day to get done. On the other hand, several of the games that account for the previous record unusually-active year, 2009, were also made in just a couple weeks, so in that sense it wouldn't be fair to consider this year "cheating" in some way. I guess with a metric like this the biggest problem is that larger releases that take their time will get unfairly little attention since they fill just a single increment on the bar chart, just like everything else. Oh well.



Alongside the onslaught of Covemountlikes this year saw a couple other releases. Out of those the most notable videogame release was A Solitaire Mystery, although I still intend to get back to it to add some more solitaires and to polish things up further so I'm not quite done with the project. At this point it might make sense to note that ASM was chosen to be showcased at the Experimental Games Showcase at GDC 2025! I won't be participating in person due to the travelling required etc, but it's cool to be accepted in any case. :)



Other than videogames, I made a couple boardgames and paper puzzles. The latter was very much sidelined for this year, although I did occasionally spend time trying to come up with new genres, to no avail. In the boardgame department, Royal Jelly actually garnered some additional interest, as evidenced by 2 people making their own sets (first, second)! This is also the first year I ever entered a boardgame design contest, although my game, Stroll & Hike, didn't fare too well. In fact I made another boardgame for a different contest near the start of the year, but a period of anxiety caused me to miss the deadline and I haven't polished the game up for release yet.

In terms of things not related to releasing creative works, a big change for me this year was that I joined a small group of streamers and we've organized a whole bunch of collaborative streams throughout the year. Thanks to everyone in the possibly-unnamed crew for their kindness!



Another big change was the introduction of Fondue the cat to my life. Apart from me having problems with treating her asthma with an inhaler, I'd like to say that her time here has been positive and she's gained a lot of courage and received a lot of care. Although 2 weeks ago she did swallow a salted peanut and ended up needing surgery for it, the poor cat. She has recovered very well and next Thursday she'll get the wound-licking-prevention jumpsuit off, which I'm sure she'll be very happy about. Vilma has also been doing mostly great, except that her knowledge of being able to demand attention has given me some frustration over the year, haha.



Fondue's not the only one who required medical attention near the end of the year - a couple days ago I fell over after stumbling on some cobblestones and fractured my right thumb. After the cast was put in place the finger hasn't hurt that much, and surprisingly enough I was able to put the final covemountlike together in spite of it. Still, that's 6 weeks of recovery ahead of me, and I actually have to go back to the hospital for additional X-rays because apparently the finger might not be entirely right still. Moral of the story: falling over can be nasty!



A thing that is big for me but probably not anyone else is that I moved my website into a completely new era of design, creating a more dynamic listing for my games, moving my blog away from Wordpress and bringing my art from DeviantArt to my own webspace. It was nice to set this stuff up, and I hope some people other than just me find utility in the website. (Although Hostmonster just announced merging with Bluehost and advertising their AI tools, so we'll see if I'll suddenly need to migrate the whole thing elsewhere, urgh...)

Might that be about it? Next year I think I'll try to concentrate more on slightly larger projects now that this year was themed heavily after making a ton of extremely tiny things. It'd be nice to finally manage to paint again, too, but we'll see about that. ESA2 and Planet Keke will stay on the docket, at least. Happy new year!

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Tags: Games, ESA 2, Planet Keke, Covemountlikes, Small games, Browser games, Other, Regular games, Pets, Article, Boardgames

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