World generator
Posted on 2010-06-18 14:49
I’ve been goofing around with procedural generation. I thought it’d be cool to create a generator that’d generate a full world map, finished with biotopes, cities and roads/rivers. After banging my head a bit, I finally managed to make the heightmapping create at least somewhat interesting landscapes. Next I shall get to the different environments. These shall be decided by moisture and temperature, along with the height.
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Behold, it's a heightmap!
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First attempt with ugly colours.
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Getting there! I quite like those lagoon-like structures.
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Looks a bit more natural, I guess.
Testing roads a bit. Works great!
This is a fun thing to play with!
Tags: Procedural generation, World generator
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