Results of the Dare… again.
Posted on 2010-04-27 22:25

Hum, took suspiciously long to write about LD here.

Anyway, Ludum Dare #17 was last week as I mentioned, and I’m really happy with how my entry came out. It’s called Paradise Fort, and it is some sort of weird mix of Minecraft and Tower Defense. Ludum Dares always manage to motivate me mysteriously, so I was able to get almost everything I wanted in. I’m going to expand on the game now that the compo is over, to create a more finished game (much like what happened with Excavatorrr).

Here’s a timelapse of the creation process. The Ludum Dare rules encourage recording the course of the creation, so I thought it’d be a cool thing to look at later on.

The rest of this entry shall be reserved for screenshots, so here’s the download link:
Ludum Dare version
The new version I update with new stuff!

Screeeenshoooots:

You can build your own island fortress!


These are some of the new enemies I plan to add.

And here’s an utterly rad tower made by Six at the Ludum Dare community:
(broken image)
Nice job, man!

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Tags: Games, Ludum Dare, Procedural generation

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