Procedural generation is dear to me.
Posted on 2017-01-20 23:54

After that previous post I decided to finally add a ‘Procedural generation’ tag for my blog, and went through all the posts to tag them if applicable (with games like Excavatorrr I mostly tagged posts with pics!)

It made me very happy to realize that my blog has essentially begun with a procgen project (Excavatorrr) and continued to feature said thing frequently through the years. If I look at the stuff I’ve made, a nice amount of my games incorporate procedural generation in some form (Masjin, CWOUN, Excavatorrr, Paradise Fort, World Generator off the top of my head), and this recent interest in things like the WFC algorithm and Markov chains provide evidence that my interest in procgen hasn’t really waned. Quite the opposite, I guess!

So yeah. Thanks, procedural generation. U the best.

[Addendum from 2024: in hindsight it feels really bizarre why I chose to make procedural generation a 'thing' or a part of my identity in this way; I even updated my Twitter profile to say 'also lots of procedural generation' around this time, I think! I do like procgen a lot and have used it in a lot of projects, but in some way it just feels odd that I needed to make this kind of a statement at this time. Hmm.]

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Tags: Other, Procedural generation

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