Unrectangles
Posted on 2022-02-20 04:03

Welp! 3 puzzle types in less than a week, I think?

This one was somewhat inspired by Shape Grid by Eric Friedman. I had really liked the idea of that genre and pondered on similar designs at the back of my head for a longer time.

Anyway, here’re the rules:



And 3 puzzles:


1.

2.

3.

Tags: Paper puzzles


Bunnyhop!
Posted on 2022-02-17 01:35

Another new paper puzzle so soon? Why yes!



Puzzles:


1. (Updated)

2. (Updated)

3.

Tags: Paper puzzles


Website update!
Posted on 2022-02-16 11:53

I made a tiny update to the main website page. It’s been accumulating games for a long time now I’ve been having some trouble actually fitting all of them on there, so I’ve now divided the games into three (admittedly really vague) categories. Now there’s space for more again!

Tags: Other


Triangle field
Posted on 2022-02-15 13:37

Heyy, first paper puzzle genre of the year! Soon I will have been making these for 2 years, welp.

Anyway, this one is slightly odd but also interesting? Maybe?? Relatedly, I’ve also updated the paper puzzle collection with some of my newer types!



And puzzles:


1

2 (updated, thanks dohz!)

3

Tags: Paper puzzles


Plans for 2022
Posted on 2022-01-03 00:22

Hi everyone! My internship is now over and while I haven’t graduated, a big step on my way into psychologisthood has now been taken.

Anyway, I didn’t manage to write much of anything here during the internship, but near the end of the year I started making some plans on what I’d like to change in my life for 2022, and I thought it’d make sense to share some of those plans, insofar as they relate to game development. Most of this is copy-pasted from my personal Discord server, but whatever.

I’ve noted that a big problem for my work & everyday life is how difficult it usually is to differentiate between work and non-work, especially on the internet. In order to improve on this, I’ll try to follow a slightly stricter schedule this year in terms of when I do what. I drafted a tentative sketch for what my workweek might look like:

Mon-Wed: Work on ESA2 and other non-Baba game projects
Wed: Stream 1 – work on ESA2 and other non-Baba game projects
Thur-Fri: Work on Baba Is You
Fri: Stream 2 – work on Baba Is You
Sat-Sun: Time off; I probably won’t be able to keep my mind off videogames so I won’t pretend that I wouldn’t do any game work here, but I’ll try to keep it very relaxed and non-work-like.

I might on some weeks switch the days around or make other changes, stream more often and so on, but it’d be nice to have a general guideline to follow that I can refer to when pondering what to do on a given day and how to spend my days.

Relating to the “other non-Baba game projects”, I have a largeish plan for 2022 that’ll be the other major non-Baba thing alongside ESA2: I want to make a small game every month this year! The idea would be that I take one idea that I’ve pondered about but not implemented and make a prototype out of it, 12 times over the year. However, my goal would be to actually have something playable, not just a rough proof-of-concept. I’m pretty excited about this concept! I might use a format similar to what Petri Purho used during the year that gave us Crayon Physics, in that even though I’ll make a game every month, I’ll only work 7 days maximum on a given game. We’ll see!

Oh yeah, also Baba Is You got its major update, Baba Make Level, last November! Kind of embarrassing that I wrote nothing about it here, but as I said in some previous post, I’ll try to get a round-up “what’s cooking” post done sometime and address all the little things I haven’t mentioned here there and then.

Happy new year!

Tags: Games, Baba Is You, ESA 2, Other, Plans, Regular updates, Streaming, Small games


Snake nest
Posted on 2021-12-26 17:26

Happy holidays! Here’s a kinda messy paper puzzle type to celebrate. It had the odd quality of seeming simple in my head but being quite difficult to explain in writing. I hope it’s still at least somewhat enjoyable.



And here’re some puzzles:

(Broken image)
(Broken image)
(Broken image)
(Broken image)

[Below are the actual puzzles, for the sake of usability]





Tags: Paper puzzles


Plot twist
Posted on 2021-12-17 23:17

We’re nearing the end of the year, and it’s time for another paper puzzle type! Quite satisfied with this one. In a week or so I’ll be done with my internship, after which I’ll have more time for Computer Things again, which’ll enable me to be more on top of things as well. Or so I hope, at least.




1.

2.

3.

Tags: Paper puzzles, Plans


Baba Is You update for Switch
Posted on 2021-12-16 09:34

The Switch patch is finally here! Huge apologies for things taking this long, there were some unexpected bumps on the way. The current version has some issues with a couple of the supported languages, and we’ll be running another patch soon to rectify that. Thank you for your support and patience!

Changelog:

Fixed a bug with the map music in the new maps
Added 10 levels to New Adventures
Added 4 levels to Museum
Fixes to the Polish translation
Fixed a bug that could send you to the wrong level
Fixed a crash in the Switch level editor
The game now tracks levels you’ve downloaded and solved! If you delete and download the same level, the game should still show your past completion in the “Featured Levels” & “Play Levels” menus (doesn’t work retroactively, sorry)
Fixed an issue where certain uppercase symbols could break the hand-drawn font
Added several missing translation lines in. Sorry about that!
Renamed certain levels with placeholder names
Reworked the way Revert works; it should now be more optimized and not bug as easily

Levels adjusted:

Written In Stone (was previously impossible, apologies)
Skull Pile (was previously impossible, apologies)
Teamwork Is A Must (was previously impossible, apologies)
New Adventures!
Seeing B
Land of Oddities
Baba Is Empty
Experiment
Land Land Land
Hangar
Land of Vehicles
Ventilation Shaft
Skygate
Spaceport
Rapid Growth
Sturdy Flowers
Safety Vest
Tangled Passage
Waiting For You
Feeling Dangerous
Dangerous Feeling
Secret Clearing
Garden? What Garden?
House House
Haunted Spa (thanks to Axerity for the fix!)
Blow The Candles Out
Parakeet Bouncer
Antigravity
Pushing Uphill
Happy Dance
Harvest Party
Gone Fishing
Sun Boulevard
Milky Way
Set The Stage
Fragile Existence – Old (major fix)
More Unused Levels (big adjustment)
Train
Train 2
Land of Delicacies
Appetizer
Sideways Fireplace
Private Garden
Safety Box
Safety Box 2
Moonrise, Sunset
More Unused Levels
Turmoil In The Clouds (major fix)
Treasure Chest
Set The Stage
Quarters
Experiment
Ventilation Shaft
Cloud Apartment
Baba Fields
Outreach (full redesign)
Shiny Ladder
Hidden Blueprints
There And Back
Smelting Facility (thanks to Axerity for suggestions!)
Exclusive Membership
Once More With Feeling!
Where Am I Going?
Seeing A
Fertile Ground
Supply Route
Planet Baba
Destructive Presence
ABAB CD EFG
Baba Needs Friends
Keke The Guard
Seasons

Tags: Games, Baba Is You


Nodeloop
Posted on 2021-11-08 07:53

Hi again! As I expected, there were more paper puzzles coming. This one is a bit unusual(?), but I think it works pretty well!





Tags: Paper puzzles


Corner meeting + what’s going on
Posted on 2021-11-06 03:15

Hi! It’s been almost 6 months since I last posted. I intended to do a general catch-up post a long time ago, but life happened and has since kept happening.

The main thing keeping me busy right now is that I’m doing a psychology internship at a psychosis ward in a hospital. It’s busy and often stressful work, but also very intriguing and often rewarding! I’ve enjoyed it thoroughly, but it has done a number on my ability to stay up to date with videogame & blog stuff. So there. But it’ll end at the end of this year, after which I’ll return to usual(?) business.

Since now is not the end of the year, I’ll refrain from trying to force myself to write a longer post, and instead retreat to posting about this new paper puzzle type I came up with (there might be some others coming, too):

Corner meeting! It’s a pretty simple concept; I have spent some time pondering puzzle types that are built around turns/corners in lines (I think?), and this was the outcome of those ponderings.

Rules:



Puzzles:



Tags: Happenings, Paper puzzles, Other, Plans

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