First Evening Results
Posted on 2010-10-09 02:42

(Broken image) Hmm… Not quite gorgeous yet. About 6 hours spent.

Tags: Games


Self-imposed challenge go!
Posted on 2010-10-08 19:54

(Broken flash-based counter applet, probably counting down 48 hours)

Tags: Games


Explore Deeper!
Posted on 2010-10-07 22:07

I made myself a new desktop image. Now I also want to make this game. Derp. :/


Click for full size!!

Tags: Art


Why TIGsource is the best place
Posted on 2010-09-24 18:48

(Broken image)
By JoGribbs

(Broken image)
By Bander


By Nate K (Caliber9)

(Broken image)
By me (man it’s ugly; but I was tired)


By JaJitsu

(Broken image)
By Jr Hill

(Broken image)
By JMickle


By LandShark


Animated by me; everything else ripped.

(Broken image)
By Jwaap

(Broken image)
By Kenesque

(Broken image)
By Delicious

Tags: Art


Playing around
Posted on 2010-09-20 17:07


Whooaaa

I like that! But unfortunately, such huge maps take about 3 minutes to generate (10 seconds map itself, but rivers are roads take exponentially longer the bigger they are, due to the pathfinding). Also this big a map quite reveals some of the weak spots of the generation; there are some formations that repeat themselves.

Also, I had some fun and created a planetary display (with a 3D program, MMF can’t do even bad-looking 3D like this):


It's ugly but I like it

Tags: Procedural generation, World generator


Roads – again again
Posted on 2010-09-19 13:08



I think it looks pretty nice!
Some of the roads are hollow because I made the roads be the more transparent the less they are used. Just to see if that kind of thinking works at all.



The rivers don’t quite care about the climate, but otherwise I think it is quite neat! :)

Tags: Procedural generation, World generator


STATUS: FOUR GAMES, WHAT THE DARN
Posted on 2010-09-14 14:50

I’m currently multitasking several different games at once. I have no problem with that, but I should actually be reading to exams which are going to take place next wednesday. Oh well.

Anyway, I’ll list here some stuff I’m currently working on and tell a bit about their progress.
Firstly, there’s the world generator I made a couple posts about earlier. After a longish pause, I got around to add rivers and roads to the world. After a lot of struggling with getting the rivers look good, I think I’m getting somewhere. Next I should just make the generation automatic instead of manual click-to-create, and then start working on roads.


They look nice, don't they?


Earlier attempt.

The next thing is of course Beyond the Black Hole. I don’t quite know what I’m going to do with this, since I don’t think I can bring myself to create all the planned 35 levels. A possibility would be to finish the planet currently at hand, and then the last planet to get 20 levels. I continued working on level 13, as you can see in the post below, but currently I’m a bit stuck with the puzzle. For once it’s not just about motivational problems!

After making that Excavatorrr idea I became sad because I realized how much potential was lost in that one: I myself think that the game was really neat, and that it was positively addicting once the player got hang of the controls. That last bit was the problem, of course: Most players don’t want to take their time to learn a random game, much less if the game isn’t all that big and doesn’t take long to beat. So, last night I started pondering a bit if a remake/sequel to the game could be justified. With my new knowledge, I’d be able to create a much better engine, make a flash export, and possibly connect the game leaderboards to things like Kongregate and so on. That’d be kinda neat. Also the slowness and controlling problems of the original could be taken care of.

There’s also a fourth thing I’ve been playing with, but I wont say much about it yet because I’m quite sure it’ll fail like most other projects I’ve started. So pics will come once I know more!

Tags: Games, Plans, FIG, Excavatorrr, World generator, Procedural generation


Excavatorrr silliness.
Posted on 2010-09-14 14:33

It’s coming close to the one-year anniversary of the game this blog started with. I think it’s my personal favourite among my games, though due to certain stupidity from my part it didn’t really get much attention anywhere. Anyway, esq at #tigIRC wanted to see a video about it, so I took my time and made my first Movie Maker video to showcase some of the cooler bits of that game. I thought it might be nice to make some sort of a collection of the deeper mechanics behind the game, since about 5 players out of the few thousand who downloaded it enjoyed it enough to actually play for more than a few minutes. Eh, I sound stupidly bitter here, but the fault was really on my coding.

(Broken video)

AAANYYYWAYY, I like the video and I hope you like it too!

Tags: Excavatorrr, Small games, Games, Procedural generation


New site layout-like
Posted on 2010-09-05 23:04

So I took my time and abused the MMF 2 flash exporting to create myself a nice little applet to embed to the main page. Now I don’t need those awfully ugly game-specific pages. On the negative side, MMF 2 applets aren’t on the lightest side, so the game library takes a while to load. I also updated the title. I had got a bit fed up with the old “REACTOR PRODUCTS” anyway.

Tags: Other


Smeerp
Posted on 2010-09-04 01:26



oooOOOOooOOOoo

Tags: FIG

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