prööp
Posted on 2012-01-22 19:20
Tags: Games, ESA
Herpaderp
Posted on 2012-01-21 20:03
Tags: Games, ESA
Play this game here
Posted on 2012-01-13 19:42
So, Treasure Adventure Game by Robit Studios is a lot of fun and I recommend it wholeheartedly. The engine is a bit weird & clumsy at times and the quality of the pixel work varies from amazing to really poor (I think there were several pixel artists at work here?), but overall the experience is really solid and fun. Also the game takes place in an environment I’ve myself sought to use eventually; the wind wakerish endless ocean.
Tags: Games, Other
NO SUCH THING AS LUCK
Posted on 2012-01-10 18:16
Well, unsurprisingly Officer Alfred didn’t get nominated in the IGF 2012. Oh well!Tags: Games, Officer Alfred, GDC, Happenings
Ding Dong
Posted on 2012-01-09 17:19
Tags: Games, ESA
More
Posted on 2012-01-09 00:01
Tags: Games, ESA
Some stuff
Posted on 2012-01-07 15:14
Tags: Games, ESA
Hello!
Posted on 2011-12-25 22:59
So, that was a pretty neat christmas (my mother is the best chef everrr). Obviously couldn’t really work much on games during that time, although I did tweak some stuff for Incomitat (intending to get it working better). However, here’s The Plan:
– I’m going to update Masjin with mostly bugfixes soon. There were some weird things in the editor and the likes, and I’d like to get rid of those (possibly also add another item, we’ll see).
– I have a dare with Petri Purho to create a game in 7 days before 2012. Technically the LD game would suffice, but I think I want to prototype an older idea and see where I can go with it. We’ll see what comes out of this, but if everything goes right (wrong?) I may not be able to work on other stuff until the next year.
– Slowly working on Officer Alfred. I think the cutscene is nearly done, but I let my bro play the game and noted quite a few annoyances that I want to get rid of.
– SOPA sucks. A lot. If you live in the USA, go to the barricades or something.
Tags: Games, Small games, Ludum Dare, Officer Alfred, Masjin, Plans, Procedural generation
MERRY
Posted on 2011-12-24 19:33
CHRISTMAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAS!Tags: Other
Another shameful failureish!
Posted on 2011-12-19 11:30
Well then, Ludum Dare 22 went past quickly and silently. The theme was “alone“, which I didn’t like too much. I had a coupla nice ideas, but as often happens in games of mine, the one I chose eventually proved out to be too ambitious.
My concept was to procedurally generate an island, and then put the player onto it and allow him/her to wander freely, trying to explore and find cool stuff. A concept like this quite much *cries* for feature creep, and that’s quite much what happened. I lost my motivation/inspiration towards the end of the compo, but managed to get it back in order to add some more meat to the thing. In the end I was left with something called “Incomitat”.
As it stands, the game is kind of confusing. There’re surprisingly many things to do, and I enjoy playing around by myself, but for anyone else it’s probably a thorough mystery. For example, there’s a hunger meter in the game that the player can fill by eating things. However, due to the time limit I managed to cram only few foodstuffs. The result is that any normal player will probably starve due to not realizing that they have to find a gun from a random abandoned house, then some ammo and then go shoot some bunnies or birds.
The concept is something I’ll absolutely want to return to later on; it fascinates me and I’d really like to make a game where the island was genuinely full of cool stuff to find. However, as it stands, I’d have to tweak a lot of the code and try to make that cool stuff available for all players instead of those who manage to think the exact same way I do.
Go play the game!Tags: Games, Small games, Ludum Dare, Procedural generation
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