NORDIC GAME JAM 2013!!!
Posted on 2013-01-20 17:54
So, I was in the Aalborg University in Copenhagen from thursday to sunday, making games and meeting cool (and occasionally less cool) people. I managed to finish two small games during the 48h game jam, one of which got music done by Joonas Turner! For reasons not related to me I didn’t get to submit my games to the voting process, but all in all I was really happy with both. However, the most important thing for me was the social aspect; I had sauna with cool people, had drinks with cool people, slept at cool people’s place and overall cool people were all around me all the time. It seems that Swedish/Danish indie developers are much cooler people than the Finnish ones – there appears to be a trend of more social and open behaviour! I wonder…
KARZ
Cheesy name aside, KARZ is a very simple arcadey arena thing where 1-2 players drive cars around a level and destroy other vehicles with HUGE SWORDS. It’s pretty hard, but I & the guys I played it with found it quite satisfying to play, which is cool. The visuals are intentionally very simplistic and weird, I didn’t really care about graphics here. The players have to cooperate, but they also compete in terms of score. Music done by Joonas Turner.

This game requires a gamepad/joystick! Xbox 360 controller recommended.
DOWNLOAD THE THING!
It’ll End Tonight
Artsy pretentious artgame with a deep message and ugly visuals. I had a simple idea and decided to get it done in about 8 hours. Overall I’m pretty happy with the result, though – I think the atmosphere works. It takes only about a minute to play through the game, so I recommend checking it out. Controls are WASD + Mouse, although joystick/gamepad is supported and even encouraged. For pads, move with left stick and use stuff with Button 1. Button 6 (right shoulder button) also does stuff.

DOWNLOAD THE THING!Tags: Games, Small games, Happenings, Nordic Game Jam
Arttt
Posted on 2013-01-06 05:53

Tags: Art
Rotating blue line of doom
Posted on 2012-12-27 23:52

I guess this might benefit from more special effects. Oh well! The boss is finished, at least.Tags: Games, ESA
Merry krampusmas
Posted on 2012-12-24 12:31

Tags: Games, ESA
ESA + another painting
Posted on 2012-12-19 18:48

So, I’ve gotten slowly back to working on ESA. Looking at the code after a break made me realize how many things are still relatively broken – there’re a whole lotta areas where I’ve though “I’ll come back here later, woop”. This ain’t good!
Anyway, a gif:

Tags: Games, ESA, Art
Even more art + stuff.
Posted on 2012-12-04 21:43




As it turns out, other social shenanigans completely unrelated to the previous ones have taken my time and caused me to burn out of game development quite badly. Good thing I can paint while I wait for things to get better. Sorry about this, ESA will be out eventually but there’ll be a delay!Tags: Art, ESA, Plans
More art!
Posted on 2012-11-16 19:04

Woop!Tags: Art
Eye
Posted on 2012-10-23 19:58

Yeah.Tags: Games, ESA
So, about that IGF…
Posted on 2012-10-18 02:23
…I didn’t actually make it. Technically, at least. I couldn’t get OA done to a passable point in time, so I sent the same version as last year. Thanks for help with submitting the game, Petri!
3
Tags: Games, Officer Alfred, GDC, Happenings
More ESA + IGF
Posted on 2012-10-09 02:26

So there.
IGF deadline is on the 17th, and I’ve been working on the updated, physics-based version of Officer Alfred in order to get some kind of a test version for the competition. At the moment I’m still a bit unsure whether I’ll be able to get anything done in time, but the game’s level editor is looking pretty snazzy already:

3
Tags: Games, ESA, Officer Alfred, GDC, Plans, Happenings
Pages
First Previous 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 Next Last