Eye
Posted on 2012-10-23 19:58



Yeah.

Tags: Games, ESA


So, about that IGF…
Posted on 2012-10-18 02:23

…I didn’t actually make it. Technically, at least. I couldn’t get OA done to a passable point in time, so I sent the same version as last year. Thanks for help with submitting the game, Petri!

Tags: Games, Officer Alfred, GDC, Happenings


More ESA + IGF
Posted on 2012-10-09 02:26



So there.

IGF deadline is on the 17th, and I’ve been working on the updated, physics-based version of Officer Alfred in order to get some kind of a test version for the competition. At the moment I’m still a bit unsure whether I’ll be able to get anything done in time, but the game’s level editor is looking pretty snazzy already:

Tags: Games, ESA, Officer Alfred, GDC, Plans, Happenings


Back to work (again!)
Posted on 2012-10-01 15:43

Yay. Finally finished that 7th boss for ESA, and started work with the temple area For Reals this time. Behold:




The reason for this huge pause in development is that I’ve been a lot more social this autumn than ever before. It’s kind of cool, I like it. But yeah, it also eats my dev time.

Tags: Games, ESA


Ughghgh
Posted on 2012-09-25 15:28

Still busy, aarrggh

Tags: Other


Hi.
Posted on 2012-09-07 02:37

I’ve had a crazy week with university and sickness fighting equally from my attention, along with other things. I haven’t been able to work on games much, mostly due to the sickness. Hopefully it’ll get better soon.

Tags: Other


ESA ->
Posted on 2012-09-03 01:24


Ohh yeah

Tags: Games, ESA


ESA mentioned at Kotaku, and stuff
Posted on 2012-08-30 13:33

I thought I posted this yesterday, but it appears that I didn’t!

So yeah, ESA got a really nice and positive mention at Kotaku.com, and as a result the game’s twitter followers doubled. Pretty cool!


Also LD24 was a total disaster from my part – I didn’t finish anything and the theme (evolution) left me completely uninspired. Boo! During the final hours of the event, I did work on something, but it was hardly worth submitting – I’ve been wanting to make a java roguelike for my cellphone to pass time with. Turns out it eats battery charge really fast so I can’t really use even the bare-bones RL I created, but I had fun working on it! Some screenshots:

Tags: Games, ESA, Happenings, Ludum Dare, Procedural generation


A painting! Also Ludum Dare
Posted on 2012-08-23 22:38



Yeah, it’s a painting. Tried some new techniques here, though the result is kind of simplistic and ‘bare’.

Ludum Dare #24 is upon us! The final round of voting started today. There are a couple interesting ones (“Break the Rules”, “Don’t Go Outside”), but as usual the general opinion seems to favour the more ambiguous themes (“Abandoned” appears to be a favourite). I have a couple ideas, but we’ll see whether I have time and/or inspiration to finish anything (I probably will!)

Tags: Art, Ludum Dare, Plans


Back to work on ESA
Posted on 2012-08-20 20:18



Yay.

Tags: Games, ESA

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