BEEP BOOP ESA GIF
Posted on 2014-05-26 03:01



I’ll be away for a bit over a week due to holiday-ish reasons. Sorry about that!

Tags: Games, ESA


The situation with ESA
Posted on 2014-05-23 03:51

Alright, so ESA has been very close to being completed for a while now. However, these last things have taken quite a bit more time than I assumed, mostly due to not feeling inspired to go that extra mile. Since I’m have a bit more patience than I did some years ago, this lack of inspiration doesn’t mean that I’d abandon the game now, but it means things might take a bit longer still. Another reason the game wont be finished as soon as I’d like is that the soundwork isn’t finished; the composer has had an extremely busy Spring and thus has been able to get cracking on the audio only fairly recently. This is totally understandable and I don’t mind it, but it means that the game will probably be finished content-wise before the audio is ready.

So, what’s left to be done? Let’s list:

- Two phases for the final boss. The second phase has been giving me a lot of trouble because the concept I originally had wasn’t really very fun to play against. I’m still not quite sure where to go with the second phase, but fortunately the rest of the fight I have pretty much designed already.
- A mini-miniboss in the final area. I had a really cool idea for a small miniboss-ish battle right before the final one, to increase the difficulty of the final area but also to give the ending more weight, as it were. I have the fight planned but figuring out an interesting design for the boss took some time.
- The station bestiary. I’m regretting adding this somewhat, because implementing it will be really boring, but then again the concept is way too great not to use! I always loved that enemy list thing in the end of Super Mario World and want to make something slightly similar here. This’ll be the very last thing I’ll work on.
- As mentioned, the audio. I’ve implemented the sound system in terms of game code already, so I’ll just have to add in sound effects and music as they’re finished.
- A larger secret thing. The secret game area is done for good, but there’s a part of it that requires some hardcoded cutscenery and such. This shouldn’t be too hard, I’m just lazy.


I’m going to announce a release date as soon as I feel confident enough to decide on one! Sorry about making empty promises in the past (the official trailer still says I might finish the game in 2012, sigh). I’m not really used to hyping up a game-in-development so stuff like deadlines are my bane!

Tags: Games, ESA, Plans, Other


Ludum Dare results!
Posted on 2014-05-22 15:59

The voting ended last sunday, but I’ve forgotten to post the results! I think the game might’ve fared better had I had more time to test other people’s games, but still, I’m pretty happy! The results are:

89th overall

27th in Innovation
29th in Humor
86th in Fun
172th in Graphics
(Placing in the rest of the categories is over 200, so I wont paste them here!)

Considering that there were 2497 entries overall, being in the top 100 in three categories isn’t too bad, I’d say! :) I’m really amazed that so many rated every single game, that must have taken a lot of time even if they gave every entry just the barest of a glance before rating…

Link to the game

Tags: Games, Small games, Ludum Dare


ESA art
Posted on 2014-05-19 01:36

Tags: Games, ESA


Masjin updated!
Posted on 2014-05-14 05:05


As mentioned below, I updated Masjin to add a link to the server hosting tool to the game. Also there were some incompatible pieces of code so I fixed those (hopefully all of them). I’ve tested the server hoster and it should work alright!
1. Host a server on port 6121 (or whichever port you want, that’s the default)
2. Players set the string ‘server’ in server.txt to your IP, and ‘port’ to 6121 (or whichever you chose)
3. Port forwarding might be required but I literally don’t know how that works
4. Start up a game!

GET THE NEW VERSION

GET THE SERVER TOOL

Tags: Games, Masjin


Masjin Server hosting tool is here
Posted on 2014-05-13 16:00

This has taken way too long (and I’m unsure if it even works), but I quickly created a tool for hosting Masjin servers. My computer can’t host things so I’ve been unable to properly test it but please report me any experiences! :)

GET IT HERE!


Edit: I also updated the Masjin client so that the server hosting tool can be downloaded directly from the client. I really hope this works!

Also a GIF of ESA:

(Broken image)

Tags: Games, ESA, Masjin


[Added 2024/07/28]More Cloud Realm progress
Posted on 2014-05-04 14:34

More pictures from the Wordpress archives. I assume I uploaded these not to post on the blog but to share elsewhere. Oh well, let's post them here anyway!


1st May, 2014 - Testing snake designs and chain logic


1st May, 2014 - Further design & movement testing


3rd May, 2014 - Trying to get the hang of climbing


3rd May, 2014 - Promising progress on the climbing!


4th May, 2014 - More complex climbing setups

Tags: Games, Cloud Realm


[Added 2024/07/28]Me and Cloud Realm
Posted on 2014-04-29 16:11

Found these pics from the Wordpress files for this month - some fun memories here!


18th April, 2014 - Me in a party outfit


29th April, 2014 - Stuff for Cloud Realm 2

Tags: Games, Cloud Realm, Other


Ludum Dare #29 is over
Posted on 2014-04-28 05:46

…and I actually finished a game! Didn’t really think I’d make it but here we are. Yay!

My game is called BactoCo and in it you play as a disease. Your objective is to get the CEO of a company ill (I’ve no idea why). You inhabit one host at a time, and have to cause symptoms to them in order to manipulate their movement and get closer to the CEO. The game’s entirely mouse-driven and I also managed to port it to flash! Huge thanks to Adam “Sketchy” Hawker for creating an A* pathfinding tutorial for MMF 2!

Preview and play the game on the Ludum Dare site!


Screenshots:



Also check out this weird glitter thing I made for ESA:

Tags: Games, Small games, ESA, Ludum Dare


What is happening
Posted on 2014-04-23 16:50

Just to show that I have some other stuff under development, have a couple pics:


I really like smooth snake-like movement so I felt the need to try to make one myself. Maybe this’ll become something? Who knows!


Despite the long silence, I’ve lately also implemented new stuff to Officer Alfred! The box functionality has been very hard to get working properly but I’m very happy about it right now! :) Note also the super-cool independently moving box platform; I think that’ll allow for some pretty neat puzzles.

As for ESA I finished the first phase of the final boss; also I decided that I want to fill up all the existing holes in the game map; I’ll add them to the “big secret” of the game so that visiting them gives hints on how to find other stuff. Hopefully that’ll be fun! At least it’s not a huge job. To be honest, most of the stuff left to do is related to either the secrets in the game or the in-game dialogue, the latter of which I’m kind of afraid to start working on because I’m really not confident in my ability to convey the things I want to in English!


Oh, and Ludum Dare #29 will be held this weekend! I haven’t participated in a long, long time due to general lack of motivation and/or inspiration. However, the theme voting is open so I’m on the lookout for an inspiring one; maybe it’s time to make another 48-hour game? We’ll see!

(Whoa, suddenly my whole life is about game development again. This has been a weird Spring!)

Tags: Games, ESA, Officer Alfred, Cloud Realm, Ludum Dare, Plans

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