Posts from year 2020:

Progress post #134: Boss preparations & level editor
Posted on 2020-02-11 08:49



This week I officially started a Monday/Thursday streaming schedule; we’ll see how that goes. The first stream of this glorious new era was late but went fairly well. In ESA 2, I worked on boss-related basic functionality such as the boss HP bar, as well as some powerup/weapon-related systems. In Baba Is You, I trudged onwards on the nigh-endless road that hopefully leads us to a nice, functional level editor. Apart from the size-changing stuff, all buttons seen in the image above actually do what they’re meant to now, which is great!

Tags: Games, ESA 2, Baba Is You, Streaming, Regular updates


Progress post #133: Conveyor belts and more!
Posted on 2020-02-09 06:31



More streaming, more ESA2 and Baba! Baba Is You’s still in the endless swamp of level editor work; as the editor gets more complex, working on it also gets more arduous and scary. However, I’ll soon be at the stage to technically try to implement the actual online functionality! That’ll be scary in its own way, but fairly exciting as well!

On ESA 2’s side, I’ve kept adding more basic features; today’s stream included the conveyor belts, bounce shots and coloured shots seen above. I also did some tileset tests last stream and I think I’m finally starting to feel OK about the colours and visual look of the game. That’s a huge relief.

Tags: Games, ESA 2, Baba Is You, Plans, Streaming, Regular updates


Progress post #132: Powerup work!
Posted on 2020-02-02 07:01



Today saw another stream! This time I managed to actually work a bit more diligently on ESA 2. I implemented a bunch of powerups and added powerup collection flags to all of the ones currently implemented, and worked a bit on the editor. One of my goals was to get editing the parallax layers working properly, but that turned out to be very very nasty so I left it for later.

I also worked a bit on Baba Is You; the “themes” as they’re called have been the object of interest for a bit now, and I continued making the work. I’m really proud of how handy the menu system of Baba’s is; my earlier games have had very clunky and manually-coded menus and Baba’s more dynamic affair makes the level editor *way* easier to structure. I shied away from the nastiest bit of theme work, though; hopefully it won’t take too long to get to that.

Tags: Games, Baba Is You, ESA 2, Streaming, Regular updates


Progress post #131: Editor & ESA
Posted on 2020-01-30 07:09



I streamed today, after a week or so of not getting much done game development-wise. Phew! Baba got some work done on the editor; it’s coming together and even though there’s still lots to do, I realized that I’m possibly closer to being done than I previously thought. That’s encouraging!

On ESA 2’s side, I worked further on making the level editor work in a zoomed-in mode, to make dealing with small tiles nicer. I also shrunk the in-game font and HUD elements to have them not fill the game window as much. All in all, small things but progress nonetheless!

Tags: Games, Baba Is You, ESA 2, Streaming, Regular updates


Progress post #130: Is the answer going to be 8 pixels?
Posted on 2020-01-22 01:59



The image above is pretty terrible, all things considered, but I’m feeling a bit more hopeful about the future of ESA 2 at this point. I decided to turn back to 8×8 tiling again, after years of work with 12×12 tiling; this’ll hopefully make progress faster (once I figure the colours out) and help alleviate my disappointment with the visual style of the game. Now just to get everything working on this new, lower resolution, and we should be good to go ahead (finally!)

Tags: Games, ESA 2, Streaming, Regular updates


Baba people!
Posted on 2020-01-20 04:28



Tags: Art, Baba Is You


Progress post #129: 2020!
Posted on 2020-01-04 08:36



Welcome to the new year! I have some hopefully exciting plans regarding this year; I’ll announce those as they become relevant. For now, work on Baba’s editor has continued at a slowish pace and that’s pretty much it. I’ve added line, rectangle & flood fill tools, implemented some very important underlying systems and in general tried to finally get onwards from the object list system; it affects the codebase very heavily so implementing it neatly is very important, but it’s hard to have the patience to actually go through with that neatness.

Baba was nominated in a bunch of awards at the end of last year, including The Game Awards & Golden Joystick awards. Disco Elysium and Outer Wilds took the prizes, but I don’t mind too much because both seem to be really unique and amazing games. (I wouldn’t entirely mind some awards, though.)

Tags: Games, Baba Is You, Streaming, Regular updates, Happenings

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