Where They Once Were post-compo version
Posted on 2014-12-09 00:45

That didn’t take long! I added another ending and sounds (courtesy of Freesound.org, see the Credits.txt for details), and I think the game feels much much better atmosphere-wise now.



GET THE NEW VERSION HERE
The Ludum Dare page of the game (old version)

Tags: Games, Small games, Ludum Dare


Ludum Dare #31
Posted on 2014-12-08 07:39

It was Ludum Dare time again! The theme (Entire Game On One Screen) garnered rather high amounts of criticism, and I’ve got to admit that initially I found it a tough one due to it not fitting any of the ideas I had before the compo began. However, whereas usually if I’m not inspired right when the compo begins I tend not to be able to gather motivation later on either, this time I got an idea after ditching all my original ones and it stuck.
Usually my LD games tend to be heavy on content and light on visuals, but this time that was different, too – the game’s all about atmosphere and while there’s very little to do, I think it works on some level. I had to leave out some stuff I originally planned to do, but I’m considering possibly making an ‘extended’ version for the 72-hour jam. Sound effects would be a wonderful bonus!

My game’s called Where They Once Were (I dislike the title but I didn’t have time to change it!!) It’s a survivalish horrorish thing where you control an anonymous woman taking refuge in a weird abandoned cottage in the middle of nowhere. There are 3 endings, although 2 of them are more like variations of a game over screen. There’re some light puzzle elements, but I think the game can be enjoyed without caring about them.





Visit the game’s LD page!

OR DOWNLOAD IT HERE



Here’s also the timelapse video (full playthrough at the end:)

Tags: Games, Small games, Ludum Dare


Art!
Posted on 2014-11-17 21:55

Tags: Art


Dumb thing
Posted on 2014-11-12 14:15

To celebrate the ongoing 7-day FPS challenge, I made a really dumb raycasting engine in Multimedia Fusion 2:



Yay!!!

I’ve started to draw a longer, story-driven comic. I’m about 8 pages in (although I haven’t coloured/inked any of them, I hope that goes smoothly (going to use watercolour)), and I think I’ll open up some kind of a webcomic thing if I get far enough. Way too early to promise anything though. Nevertheless, I’m excited :)

As for ESA, I haven’t heard any news Greenlight-wise; it’s unfortunate that I can’t say more, but that’s the way it is, the release isn’t really in my hands now. Sorry about that!

More:

Tags: Games, ESA, Plans, Other, Art


Two new paintings!
Posted on 2014-10-25 15:40


Tags: Art


OS X support added along with an update!
Posted on 2014-10-11 02:18

Announcement: https://steamcommunity.com/sharedfiles/filedetails/updates/323687528/1412982809

OS X version of the Environmental Station Alpha Demo is now available at http://www.hempuli.com/esa ! The file size is rather large (roughly 140 Mb) because it contains a wrapper made with Wineskin by doh123 (wineskin.urgesoftware.com/). Unfortunately the port wont work with most gamepads.

The Windows version was also updated:

– Made the gamepad control settings properly available
– Credits can be left if viewed from the main menu
– Slight polish here and there

Enormous thanks to Pyry Kontio for handling the wrapping, testing and optimization!

Get the new version or grab the mac version here!

Tags: Games, ESA, Plans


Environmental Station Alpha on Greenlight – new trailer and demo out!
Posted on 2014-10-08 01:11

Yeah, that’s true! The game’s votable on Steam Greenlight!

Please be a kind person and give your vote if you want to see the game on Steam!
Demo and new trailer available here!

Tags: Games, ESA, Plans


News: ESA news coming
Posted on 2014-10-02 15:27

I finished a new trailer and some website stuff yesterday – there’s some finalizing to be done but expect some big updates in a couple of days! I guess I wont say more for now!!!


!!!!!


1!!11!!

!

Tags: Games, ESA, Plans


Guess I’ve got sound problems
Posted on 2014-09-18 17:55

To be honest, work on ESA has been really smooth lately! Joonas “Kissa3” Turner joined our team to make sound effects, and against my fears his sounds (which are amazing) work really well with Roope “Noby” Mäkinen‘s musics (which are amazing). Amazing!
Multimedia Fusion can play sounds either “on its own”, shuffling them to empty channels without the user having to worry about it, or on specified channels. I’ve usually played music and looping ambient noises on a specified channel, and other SFX without a specified channel. Usually this works well, since I can adjust the volume levels of the channels to make some fade effects etc, and don’t have to really care about what happens to the “generic” SFX.
However, now I’ve ran into a bit of a problem with this system (although I’ve been aware of it before). I can’t properly alter the volume of the samples not played on a specified channel, and thus the only volumes I can adjust are the Main Volume (affecting both SFX and music) and Music Volume (affecting the channel the musics are played on). In my older games I’ve just ignored this and put only “music” and “general volume” options in the settings menu, but in ESA the sound effects and musics are pretty different in style, and thus need to be balanced more carefully (not to mention that I’d like to do my very best with this game!)
Fortunately I think I’ve found a way to manually work around this, by making a system where every sample is played on a specified channel so that the game is always aware of “free” channels and only plays SFX on those. This is somewhat cumbersome to do and will require some extra attention to stuff like several sound effects playing at the same time, but I think it’ll be worth it.

…So I guess the point of this post is that I’ve got some work to do!!
(Also working on a new trailer)

Tags: Games, ESA, Plans


…Actual LD30 results
Posted on 2014-09-17 03:49

The voting phase of Ludum Dare #30 ended last weekend, and my game fared pretty well considering that I entered it in the ‘jam’ category with teams allowed and generally more lax rulings. In the end, I ranked

9th in category “Fun”
11th in category “Mood”
57th in category “Audio”
(The song in the game was made by Cotton-in-law, so this is very much his achievement!)
70th in category “humour”

…and 10th overall!



I was really surprised at how much people liked the game! Maybe I should keep working on it…?
Anyway, the download link is in the post below, here’s a timelapse/gameplay video:

Tags: Games, Small games, Ludum Dare

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