Environmental Station Alpha has been Greenlit!!!
Posted on 2014-12-29 23:00

!!!!!
!
!!!
YES!

The game’s now to be officially published on Steam! No further information about the date or anything else available yet, sorry about that, but at least the uncertainty of Greenlight is behind us. Thanks to everyone who participated in getting the game through the treacherous depths!

Greenlight Page
Also happy new year to everyone! I’m sorry I didn’t manage the original aim of release during 2014, but alas, there was a lot of stuff related to the publication not under my control so hopefully that explains it a bit. Hopefully?

Tags: Games, ESA, Plans


MERRY SPACEMAS
Posted on 2014-12-25 00:54

Tags: Games, Art


Dumb Cutscene Editor
Posted on 2014-12-21 06:20



Making cutscenes in MMF 2 is really tedious, so I’ve been tinkering with a general cutscene editor that could export a kind of a cutscene file that could be interpreted by my games. It’s been fun to work on this and I hope the final result is robust enough to be actually useful!

EDIT: Tested porting the cutscene engine to a different game and it works!! This is going to be amazingly handy :)

Tags: Games, Other


I don’t even know
Posted on 2014-12-14 03:54

Tags: Games, Art


THE MAGICAL HAMBURGER
Posted on 2014-12-11 02:14

Made as a tribute for a fellow coder

Tags: Art


Where They Once Were post-compo version
Posted on 2014-12-09 00:45

That didn’t take long! I added another ending and sounds (courtesy of Freesound.org, see the Credits.txt for details), and I think the game feels much much better atmosphere-wise now.



GET THE NEW VERSION HERE
The Ludum Dare page of the game (old version)

Tags: Games, Small games, Ludum Dare


Ludum Dare #31
Posted on 2014-12-08 07:39

It was Ludum Dare time again! The theme (Entire Game On One Screen) garnered rather high amounts of criticism, and I’ve got to admit that initially I found it a tough one due to it not fitting any of the ideas I had before the compo began. However, whereas usually if I’m not inspired right when the compo begins I tend not to be able to gather motivation later on either, this time I got an idea after ditching all my original ones and it stuck.
Usually my LD games tend to be heavy on content and light on visuals, but this time that was different, too – the game’s all about atmosphere and while there’s very little to do, I think it works on some level. I had to leave out some stuff I originally planned to do, but I’m considering possibly making an ‘extended’ version for the 72-hour jam. Sound effects would be a wonderful bonus!

My game’s called Where They Once Were (I dislike the title but I didn’t have time to change it!!) It’s a survivalish horrorish thing where you control an anonymous woman taking refuge in a weird abandoned cottage in the middle of nowhere. There are 3 endings, although 2 of them are more like variations of a game over screen. There’re some light puzzle elements, but I think the game can be enjoyed without caring about them.





Visit the game’s LD page!

OR DOWNLOAD IT HERE



Here’s also the timelapse video (full playthrough at the end:)

Tags: Games, Small games, Ludum Dare


Art!
Posted on 2014-11-17 21:55

Tags: Art


Dumb thing
Posted on 2014-11-12 14:15

To celebrate the ongoing 7-day FPS challenge, I made a really dumb raycasting engine in Multimedia Fusion 2:



Yay!!!

I’ve started to draw a longer, story-driven comic. I’m about 8 pages in (although I haven’t coloured/inked any of them, I hope that goes smoothly (going to use watercolour)), and I think I’ll open up some kind of a webcomic thing if I get far enough. Way too early to promise anything though. Nevertheless, I’m excited :)

As for ESA, I haven’t heard any news Greenlight-wise; it’s unfortunate that I can’t say more, but that’s the way it is, the release isn’t really in my hands now. Sorry about that!

More:

Tags: Games, ESA, Plans, Other, Art


Two new paintings!
Posted on 2014-10-25 15:40


Tags: Art

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