Website overhaul
Posted on 2016-04-23 18:27
I finally got around to doing it! The main website is as simplistic as ever and possible even more cluttered than before, but the flash applet is out and replaced with a simple viewer. This has the benefit of there being more space for stuff on the game-specific pages on top of the obvious lack of need to support flash, but I think I’ll have to add categories of some sort, as the actual main page is pretty full of text now.
Doing this reminded in a sad way about how times have changed; it’s cool and all to have a personal website with my own games listed neatly, but the indie gaming culture has definitely moved on from people downloading games from developer’s websites, what with the prevalence of Steam and other such services. I kinda miss those days but totally understand why people prefer the ease and security of Steam over downloading various zip files from some site/forum somewhere.
An interesting side-effect, though, is that these days games that you pay money for probably get more players than freeware games, just by the power of being on a site that specializes in marketing the game and making it easy to obtain it! This is great in the sense that it makes supporting the developers the assumed option, but I really hope something like itch.io becomes also favoured by players of games as a kind of bohemian haven for less standard games.
Whatever. I hope someone checks out my older games using this new site to justify its existence, but it’s fine even if not!!
Tags: Other, Plans
ANNIVERSARY SALE!
Posted on 2016-04-22 23:09
Happy first birthday of Environmental Station Alpha! To celebrate, the game’s 50% off on Steam & Humble Store for this weekend, and the OST has a 33% discount too!
GAME HERETags: Games, ESA, Happenings, Other
Weekly progress post #10: Lasers and buttons
Posted on 2016-04-21 02:57
A lot of time in today’s stream was spent reminiscing the early days of the Klik Skene, but progress was nice nonetheless. The laser traps are now in along with buttons that come in hidden, timed and one-off variations. I also added a new enemy, although I’m a bit afraid that it’s too much like a certain existing enemy. :( Oh well! I’ve been playing Ludum Dare entries on-stream every day when not otherwise busy and will continue to do so later this week as well. Many high-quality entries there this time around!Tags: Games, ESA 2, Streaming, Regular updates
Ludum Dare 35
Posted on 2016-04-18 20:04
I really got interested in weird dynamic animation stuff during the Nordic Game Jam last week, so Ludum Dare this weekend was a great excuse to play more with that stuff (although the theme, shapeshift, wasn’t really fitting for what I had in mind). Anyway, here we are again! My entry is called Cavern of Flight and while it barely incorporates the actual theme, I’m very happy with the result because I got to do what I wanted to and the game feels pretty solid despite some hiccups. The coolest thing was that this time around I recorded some random sounds with my Zoom recorder and actually made the soundscape on my own! Lots of fun, that.
GET THE GAME
After this I feel like it’d be cool to also have rats crawling on the walls, some bats & snails and the spiders rolling other creatures into cocoons. Maybe also little archers hopelessly overwhelmed by the wildlife?Tags: Games, Small games, Ludum Dare, Plans
Spiders
Posted on 2016-04-17 04:50
Ludum Dare stuffTags: Games, Ludum Dare
Weekly progress post #9: Post-NGJ pondering
Posted on 2016-04-14 03:46
So yeah, Nordic Game Jam was last weekend and because of it I forgot to add a weekly update last week! I was initially slightly afraid that I’d be too busy with things to really enjoy the event, but in the end everything turned out great! It was a lot of fun to hang out with those indie dev friends that I only meet at these kinds of events, and the atmosphere was very relaxed. I even got to have a sauna twice!
The theme of the jam was “Leak”. I almost completely disregarded the theme, and made a tiny game called Sausagebear and Mr. Duck. I had a very strong inspiration of a game with ducks that can be herded and followed that; in the end I didn’t have time to polish things quite as much as I’d have liked, but that’s understandable seeing that I started working on this some 12 hours before the deadline.
GET THE GAME HERE!
My favourite games this year were
1. Jukio’s Stress-reliever.exe. We had a lot of fun during the jam and this was one of the results. Jukio does great stuff. LINK HERE!
2. Doki Doki Densha Sekai. A very dreamlike experience, resembles Yume Nikki although with more meditation and less creepy. At first I wasn’t impressed but the metro mechanic made this really really inspiring! LINK HERE!
Tonight I worked a bit on the new area in ESA 2, as well as implemented some tiny fixes to Snake Game. With the latter I ran pretty quickly to some aesthetical issues that will need to be solved so I didn’t work on it on-stream that much. I’m starting to appreciate the artstyle of ESA 2 more, and these new enemies (+ one not visible in the gif) have a very nice sense of weight to them.
I kind of want to stream again on the weekend, we’ll see if that happens, though.Tags: Games, ESA 2, Nordic Game Jam, Happenings, Small games, Regular updates, Streaming, Plans
Weekly progress post #8: Little chores galore
Posted on 2016-03-31 03:58
Today’s stream was spent mostly on cutscenes. I’ve finally finished the new beginning of the game and after today’s work the new content is connected properly the rest of it. However, there’s a lot of little tweaking, finetuning and bugfixing to be done everywhere, and those were another big thing to work on this time. I feel that I got a nice amount of stuff done but there are now many rooms and features that’ll require decoration and tweaking to feel really “finished”. I’ll try not to spend too much stream time on that, though, especially considering there’s a whole new area to work on!Tags: Games, ESA 2, Streaming, Regular updates
Little weekend stream
Posted on 2016-03-28 03:46
Tags: Games, Small games, Streaming, Other
Weekly progress post #7: Boss cutscenes, for real
Posted on 2016-03-24 03:52
I went and finished the boss in one go! It still lacks some visual polish, but the fight can be fought from start to finish and the boss pattern is fully realized (although maybe in a need of some tweaking). I also implemented conveyor belts today. Very productive, so productive in fact that I think I’ll stream again this week, on Friday or Sunday.
Bonus funnies:
Tags: Games, ESA 2, Streaming, Regular updates
Weekly progress post #6: Boss cutscenes
Posted on 2016-03-21 00:14
So, my 7drl entry ended up being late due to me being busy on the weekend, which kind of drained my will to keep working on it. Maybe one day…! I’m pretty happy with what I have now, though, because I implemented many features I had never done before, it’s cool.
I was really tired after all this theatre stuff last week so the stream started early and also ended somewhat quickly. However, I managed to implement a pre-boss cutscene and maybe-kinda settle on the design of the boss! Also added a button to change the level editor’s background colour to magenta, woo!
No picture today because I didn’t really do anything that visual, but next wednesday should be better in that regard!
Tags: Games, ESA 2, Other, Plans, Streaming, Regular updates, Other jams
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