Posts from year 2020:
Progress post #139: Feelings
Posted on 2020-06-07 11:45
Took a bit of a break from streaming! Got back to it a week or so ago, although I’ve still been somewhat low on energy. Today I did a longer 6-hour stream and got a lot of stuff done in Baba, including the above word “Feeling”, some additions to the object colouring system, bugfixes, and more. There was a nicely active set of viewers throughout and that helped a lot with motivation, too!Tags: Games, Baba Is You, Regular updates, Streaming
ISIWANYWT addendum
Posted on 2020-05-09 00:09
Tags: Games, Small games, Paper puzzles, Art, Other, Browser games
I Solved It Wrong And Now You Will Too
Posted on 2020-05-08 02:34
Hi! I just added a new game to the website, called I Solved It Wrong And Now You Will Too! This one has a funny origin story: I was linked to a cool logic puzzle called WITLESS – A Puzzling Journey where the idea is to deduce the rules of the puzzle from the puzzles themselves, with minimal information. I proceeded to solve the puzzles all wrong by making a very fundamentally wrong assumption about what the puzzles were expecting of me, but did “finish” them with a coherent logic system.
After understanding what my problem was by discussing the logic I ended up with with other people, I started pondering about a similar logic puzzle, except built around the flawed logic I had used. And so, in a moment of inspiration, I spent ~2 days building such a puzzle, and the result is here.
It’s very crude/rough and clinical, and based on tentative feedback the logic is way way too hard to get into, but I’m very happy about the result nonetheless. If you’re interested in logic puzzles, do give it a try!
HTML5 version (no saving)
Windows version (2,1 mb, has saving)
Tags: Games, Paper puzzles, Small games, Browser games
Small website thing!
Posted on 2020-05-01 21:53
I had removed a couple games from the main webpage some years ago; they’re now back. The main titles this has affected are Cwoun, Excavatorrr, Paradise Fort and BulletZORZ (which was entirely unlisted.) Masjin is still out-of-order but I’ll get to that soon.
I haven’t been posting because I haven’t been streaming lately; I’ll try to do a general “what’s going on” post soonish.
Tags: Games, Excavatorrr, Plans, Other, Small games
Progress post #138: Awards and stuff
Posted on 2020-03-24 07:10
A couple streams have gone by without me having the energy to make a blogpost. Anyway, here we are again!
ESA2 hasn’t been progressing quite as swiftly as one could hope, but the basic framework is looking very promising. I’ve added some of the first enemies as seen above, started implementing the map and in general tried to keep everything going despite lapses in progress.
News on Baba Is You follow a very similar pattern – the level editor is getting close to being feature-complete apart from a couple potentially-extremely-troublesome features. The annoying thing is that most of the level editor work isn’t very screenshot-able! I’ll have to be happy that I have ESA2 to showcase instead. I did add a new word, Nudge, and make a gif of it, though:
Also! Baba Is You won the Best Design and Innovation awards at the Game Developers Choice Awards, at which I would have been weren’t it for the looming threat of COVID-19. The talk I was going to give about Baba’s rule system was also broadcasted as a “virtual talk”, so that’s neat. Baba also received the Outstanding Game Design award at the D.I.C.E Game Awards, cool stuff! Soon there’ll be the BAFTA awards, let’s see if Baba can keep it up with people appreciating its design.Tags: Games, ESA 2, Baba Is You, Happenings, Other, Regular updates, Streaming
Baba Is You patch notes (March 14th) – version 1.0.7
Posted on 2020-03-14 08:43
– German translation added!
– The Portuguese translation had some English bits due to a mistake by me; this has now been fixed. Apologies.
– The level selector turned invisible at odd points when beating a level
– In certain languages the post-victory “congratulations” -text had the letters too close to each other
– The displayed a mysterious error in certain cases when watching the intro cinematic
– There’s now a clearer distinction between Portuguese and Brazilian Portuguese in the translations.
– Fixed a bug that caused the language menu to break on gamepads after changing language
– Fixed a bug where watching the intro cinematic broke save data
– Small errors in a couple translations were ironed out
Level adjustments:
– Platformer (found in Rocket Trip; the old level was very fiddly) Tags: Games, Baba Is You
7-Day Roguelike Challenge + 10 year anniversary??
Posted on 2020-03-11 09:42
After ~4 years of trying and failing, I finally took part in the 7-Day Roguelike Challenge (or 7DRL, as it’s generally known as) last week (https://7drl.com/). I still failed to finish my game in time, but compared to the only previous time I’ve actually managed to create something (in 2016), the addition of lua to my repertoire allowed quite a bit faster development and I actually got pretty far with my project. Sadly, after streaming for 8 hours on one day, I had a headache for 2 consecutive days and that kind of destroyed my chances of actually finishing. Still, I’m pretty happy with what I have now and thus decided that instead of submitting an obviously unfinished game for the challenge, I’ll try to poke at it and make it available when some of the more obvious missing features are in.
I’m especially happy about the font.
In other news! I was looking at the nice list of months in the blog sidebar, and it suddenly dawned on me that this blog is now over 10 years old! My inability to post regularly has consistently kept it from being as neat as it could be, but I’m nonetheless very happy that some kind of a catalogue of my past game-development endeavours has stayed alive this long. Thanks to Excavatorrr for giving me the push to set this up originally.
Now let’s see if we’ll get another 10 years of use out of this…!
Oh yeah, and one more (set of) thing(s): I was going to give a talk about Baba Is You at the Game Developers Conference, The MiXit conference and an event called Addon, but the first two have been canceled thanks to COVID-19, and since the third would be organized in France, I would be very surprised if it wasn’t cancelled as well. I’m currently also awaiting word on what’ll happen with Nordic Game Jam this year. Wild times.
Tags: Games, Other jams, Happenings, Plans, Streaming, Regular updates, Procedural generation, Small games
Progress post #137: Bugfixes and neatness
Posted on 2020-02-25 06:14
The game I didn’t actually work much on today
Monday, so another stream! I was quite tired at first but things got going anyway. It feels like I didn’t work on any single more important issue, but there was a lot of smaller polishing/reworking/bugfixing done on Baba, and ESA 2 got some new basic tiles to decorate the first area, seen above. I meant to create some new enemies for ESA 2, but Baba’s workload & my baseline tiredness were too much. As a nice thing, the ESA 2 menu things I *checks* did mention in the previous post got implemented fairly painlessly. Time to get that pause menu rolling!Tags: Games, ESA 2, Baba Is You, Streaming, Regular updates
Progress post #136: Often seldom
Posted on 2020-02-22 02:55
Today was more of a Baba stream than an ESA 2 stream; I implemented some missing features for the new editor along with the Seldom and Often words seen above. I’ll soon get to the point where I need to start considering how to add gamepad controls for the editor, and wow will that be a tough job.
On ESA 2’s side, I mostly worked on the pause menu layout and drew some new tiles for the first area. I was going to implement more of the menu, but realized that I do want to handle certain menu-related code properly from the get-go instead of using hackier solutions, and shied away.Tags: Games, ESA 2, Baba Is You, Streaming, Regular updates
Progress post #135: Bestiary!
Posted on 2020-02-18 03:04
The bestiary(‘s skeleton) is back! And this time I could even reuse the old assets for it, yay. I meant to work a bit on the pause menu on today’s stream, but got scared away by how hairy certain text-rendering issues were.
In Baba Is You, I fixed some lagginess and implemented a system where the player needs to play through their level in order to upload it. Working on the editor is generally exhausting but today was a pretty productive day in that regard.Tags: Games, Baba Is You, ESA 2, Streaming, Regular updates
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