Weekly belated progress post #70: Some ESA 2, too!
Posted on 2017-07-02 02:24



Unlike I had planned beforehand, today’s stream concentrated on, well, Baba Is You. I redid a couple levels and fixed some bugs. I think I have a good amount of levels now, but more might be coming & the existing ones need enormous amounts of work.

After this I returned to ESA 2 which I’ve really been neglecting for the past couple months; A new enemy was added (as seen above, although it’s still fairly WIP) and I added decorative stalactities/stalagmites with the new prop system. I also adjusted the behaviour of an older enemy to be more predictable. All in all small changes, but nonetheless something.

I’m one stream behind schedule at the moment, so there’ll be an extra stream someday, but it’s hard to say when exactly. We’ll see!

Tags: Games, ESA 2, Baba Is You, Streaming, Regular updates


Weekly progress post #69: Title screen!
Posted on 2017-06-19 03:50



During tonight’s stream I finished a level and added another, fixed some bugs and added a couple features in preparation for some endgame stuff along with adding a simple title screen in Baba Is You! :) I really should get that test build out soon because a lot of the content left to do is either endgame levels, other endgame stuff, polish or quality-of-life things that can technically wait for later (or can they???) Thanks a lot to the stream viewers for very helpful and kind comments :)

Tags: Games, Baba Is You, Streaming, Regular updates


Weekly progress post #68: Make
Posted on 2017-06-12 03:37



Today’s stream concentrated once again mostly on Baba Is You; a new word was added along with 3 new levels using said word, some colours were changed and I added more proper names for some levels. I ended up not naming all the levels on-stream since that would have spoiled them to some extent (although I’m not sure if anyone’s interested enough to check them out in more detail). I also added a new tutorial level + restructured the level map slightly.

In ESA 2 I added a little shortcut and a cutscene to go with it – there’s a lot of polish I’ve been thinking of, but I haven’t quite reached the level of motivation needed to pull off most of that. Nevertheless, this little addition was still better than nothing!!!

Baba Is You will probably need another art pass before being finished, but there’s only a little bit of stuff to add before I’m happy enough with it to let some testers have a go at the game. It’d be nice to be able to enter a stage where I’m not adding more content but polishing the existing stuff & adding quality-of-life things such as menus and whatnot sometime soon.

Tags: Games, ESA 2, Baba Is You, Streaming, Regular updates, Plans


Nightly Visitor
Posted on 2017-06-10 21:12



Finally painted a new fantasy watercolour piece! It’s been a year since I last did so; in the end the motivation came from my girlfriend. :) Black cardboard is good fun to work with, especially when using liquid watercolours. I guess the topic is somewhat generic but I’m very happy about the colours!

Tags: Art


Weekly progress post #67: Huge mushrooms
Posted on 2017-06-02 05:09



So yeah!! Today’s stream ended up being extra long and during it I ended up adding these props that I can put down where I want to liven up areas. They’ll be extremely helpful with more lush places because apparently it’s very hard (for me) to design an area with heavy vegetation in ESA 2’s tile system & colours. Getting these to work took way longer than I assumed + I ended up having to deal with some performance issues (albeit ones that turned out not to be caused by the newly-added props, or at least not entirely). I really hope I won’t have to spend much time optimizing things, but capsulehero told me some really simple and powerful quick optimizations which I think I’ll definitely be applying sometime soonish.

On top of this a new enemy was added & some adjustments were made, but the props were definitely the big thing of the stream; hopefully they’ll be worth it and not clash too badly with the rest of the art!

Tags: Games, ESA 2, Streaming, Regular updates


Weekly progress post #66: Emptiness
Posted on 2017-05-29 01:43

In today’s stream I spent way too long just playing ESA 2, trying to gather all the powerups (and bumping to annoying things, unfinished content and being just generally unhappy about many aspects of the game). Two new rooms were added along with some fixes and a new neutral critter, but I really need to figure out things to make the game feel more lively and/or interesting. It doesn’t help that there’s still a ton of things to get done! I’ve tried to add things quickly with the mindset that I’ll come back later to adjust them, but at this point the general unfinishedness of everything is starting to become a factor that makes development slower. :(

At the start of the stream I also implemented some stuff for Baba Is You. I still feel much more like working on Baba than ESA 2, but I should probably force myself to work more on the latter just to get forward. At least Baba doesn’t have quite as annoying design-related problems (although a whole bunch of design issues of its own). Still, I’m pretty sure I can get Baba done in a reasonable amount of time!

Tags: Games, ESA 2, Baba Is You, Streaming, Regular updates


Map generator (open-source!)
Posted on 2017-05-26 23:19



Well, that sure took a long time! I’ve promised to release a tutorial of how my map generation works multiple times over the years; for various reasons I haven’t managed to fulfill that promise until now. But better late than never, eh?? EH???

I kinda want to add a tutorial for generating towns as well, plus adding names for the different biomes. On top of that, road generation & area-of-influence generation are the two big things missing; the former is basically just A* so it’s not super interesting, but the latter might be a cool thing to add as well. We’ll see! No promises.

GET THE GENERATOR HERE!

The generator is fully MMF2-made, but should run on Clickteam Fusion 2.5, assuming that you have the plugins required. There’s a nice little executable included, so not owning MMF2/CF2.5 doesn’t prevent you from toying around with the generator!

The plugins required are:
– ‘Surface’ by Looki: https://lukasmeller.com/mmf/extensions/beta/Surface1.5.zip
– ‘MT Random object’ by Chris Branch: https://www.clickteam.com/webftp/files/mmf2/Exts/MMF2ExtPack1.exe

I’m not sure how the MMF2 Extension Packs work these days since the program itself has been discontinued; if you can’t install it, tell me and I’ll try to resolve the issue (or contact Clickteam).

1

Tags: Games, Other, Small games, World generator, Procedural generation


Weekly progress post #65: Cool Ghosts
Posted on 2017-05-19 02:52

On today’s stream I worked a bit on Baba and a bit on ESA 2. A new room was added for the latter along with a new enemy and a new set of platforming obstacles. Not much, but the new enemy is pretty cool in my opinion. Right now I’m feeling fairly unsure about the art direction of ESA 2 (again) plus getting it done is seeming like a huge task (again), partially due to Baba taking so much of my attention. For Baba I implemented a new word which seemed to work pretty OK, although designing puzzles with said word could get too frustrating for the player pretty fast, as Mokesmoe kindly pointed out. I’ve been in the process of updating the game’s graphics to a higher resolution and that I updated a couple sprites during the stream as well, and finally a new level using the aforementioned new word got added. I was going to implement levels using a different word at first, but some bugs/inconsistencies turned up and I had to change plans.

It’d be pretty cool to get Baba done this Summer; that doesn’t seem impossible although I should definitely polish it as much as possible before that (and I guess marketing-wise it’s already way too late for it :( )

Tags: Games, ESA 2, Baba Is You, Streaming, Regular updates


Weekly progress post #64: On
Posted on 2017-05-10 02:29

In today’s stream things kept trucking forward; I polished a larger room I had started last time in ESA 2, added some new decorative tiles to the final area and implemented an elevator and some mildly story-related stuff that goes with said elevator. The final area still feels pretty empty and uninteresting and I should probably sit down and make some notes on how to make it feel more consistent and flow better, but the new tiles already helped a bunch. The area definitely needs more in terms of large, imposing enemies and interesting structures, it’s supposed to be (kinda) the final area, after all!

In Baba I fixed bugs related to a new word and tried to implement a puzzle around said word although that didn’t go too well. There was some neat discussion and suggestions (mainly by Mokesmoe, thanks!) and working on Baba on-stream felt really nice as a result. I’ll have to start thinking of the game’s level structure soon because I’m already sitting on a whole bunch of levels and have some hopefully interesting ideas on how the progression of the game would go. The graphical design is still an issue although I have some concepts in my head that might work.

Tags: Games, Baba Is You, ESA 2, Streaming, Regular updates, Plans


Weekly progress post #63: Back to ESA 2, sort of
Posted on 2017-05-08 02:56



Today I actually managed to concentrate on ESA 2 again, kinda! 2 new enemies and 2 new rooms were added, although the latter of the two enemies will definitely require some more work. The final area is extremely bare-bones -looking, but the contents are kinda starting to get there. I really want to figure out some puzzles to put there, though; it feels like ESA 2 has been sliding to the same pattern as ESA 1 in that it’s so much easier/faster to design platforming challenges & fights that puzzles become pretty much nonexistent. I’ve written a list of potential puzzle ideas but I keep forgetting to look at it + several of those ideas are still at least partially platforming-driven.

Baba also got worked on because I really just can’t keep my hands off that project; I’m getting closer to 50 finished levels and I have ideas for more! I’ll just have to figure out where to take the game graphically and what I want to do with the general “style” of the game. What I have now is pretty nice in my opinion, but I feel that the game could really benefit from a more carefully-crafted visual/auditive design. We’ll see!! The game’s logic is also starting to get to pretty confusing levels due to the new words I’ve added, but hopefully that’ll be mostly a thing that allows for interesting puzzles rather than a problem to fix.

Tags: Games, ESA 2, Baba Is You, Streaming, Regular updates, Plans

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