Progress post #123: Miscellaneous
Posted on 2019-08-03 02:23



More streaming! Today’s streaming was mostly just fixing a couple bugs in Baba, then implementing some final bits of translation code and starting some complicated level editor code. Slow-going but pretty neat.

I also demonstrated ESA 2’s original version on-stream and started feeling really bad about restarting the project; there were lots of neat things in the original! Bummer about all the clunky stuff, hmph.

Tags: Games, ESA 2, Baba Is You, Streaming, Regular updates


Progress post #122: Languages
Posted on 2019-07-30 02:58

Finally got to stream a bit again. I’ve been getting tired quite early lately, which is good for purposes of going to sleep at a reasonable time, but less ideal for purposes of getting streaming done.

In any case, streaming happened today! It was a short one, less than 2 hours, but I got some really neat stuff relating to Baba’s translation done. Certain languages will need using a special font instead of the game’s in-built, hand-drawn one, and this stream was spent on implementing the rendering of said special font. Tedious and at times frustrating stuff, but everything went really smoothly here in the end which was a really welcome surprise!

Really looking forward to getting this part of the development handled. This Autumn is looking to become extremely, extremely busy, because I’ll have to finish some very important university-related work. We’ll see how that goes; it might be that I’ll have to postpone some Baba-related work in order to get certain courses done with dignity (or even just done, haha.)

Tags: Games, Baba Is You, Streaming, Regular updates, Other, Plans


Paintings!
Posted on 2019-07-09 01:11





Yay! Paintings after a long break! I’m trying to get back to this hobby – it’s really hard to start painting but once I do get started, it’s fun (if a bit scary, generally you can’t really fix watercolour paintings later.)

Tags: Art


Stumblehill is here!
Posted on 2019-06-27 04:26



Finally, about a year after appearing as part of a Humble Monthly, Stumblehill has been released as a freeware game! It was a very exciting project to work on because I had never done anything quite like it before; using HD art was pretty much a first for me, and making a game as a commission was also very much new.

Anna Magdalino did excellent work on the audio, as did Lucy Green on the writing! Extreme thanks to them for their hard work.

Check the game out on the official site!

Tags: Games, Small games, Other


Progress post #121: Stuff
Posted on 2019-06-19 07:26



Another stream! Some Baba bugfixing and re-implementing things such as enemy behviour and editor tools in ESA 2. I’m starting to see some familiar patterns of aesthetical unpleasantness in ESA 2, and would very much like to deal with those right now so that I don’t have to keep developing the game with an increasing sense of not being a fan of the look of it. Hopefully something more concrete presents itself.

Tags: Games, ESA 2, Baba Is You, Streaming, Regular updates


Progress post #120: Bump
Posted on 2019-06-15 10:47



Another stream where I worked on three different games! ESA got a much-needed little fix, ESA 2 went forward some and Baba saw a couple bugfixes as well. I also implemented a system that makes it easier to understand what’s happening when an object tries to move but is immediately returned to its origin, as seen above.

There’s so much stuff to do! I had a vacation of sorts last week but had to spend it preparing for an exam – another week would’ve been very much welcome. As it is, progress on these various projects is ponderous but at least I haven’t burned out.

I’ve been playing Cultist Simulator again, and combined with Sunless Skies I’m feeling a foolish urge to try to make something story-driven. I don’t think I’d actually be able to make anything sensible story-wise, though.

Tags: Games, Baba Is You, ESA, ESA 2, Regular updates, Streaming, Plans


Progress post #119: INFINITY
Posted on 2019-05-27 05:30



Streamed again! I’ve been adding/fixing various things in Baba for consistency and to prepare for the eventual level editor. Today I polished a system that displays the above visual effect if the player would create a loop the game can’t resolve.

I also started working on the dialogue system of ESA2. That went surprisingly smoothly, I’m glad. I’ll try to go for a less rigid speech bubble -type design this time.

Tags: Games, ESA 2, Baba Is You, Streaming, Regular updates


Baba Is You patch notes (May 10th) – version 1.0.4
Posted on 2019-05-10 00:31

Switch patch notes for the new version!

Fixes & tweaks:

– Promoted Skull House to an extra level
– Added Lovely House to where Skull House used to be
– Some underlying work for potential future features
– The Linux build should work again
– Replaced Secure Cottage with Fireplace
– New level: Pillarwork! Located where Fireplace used to be
– New option to disable particle effects
– Shuffled levels a bit in Cavern
– Fixed a colourization error in one of the endings
– Fixed the area completion effect not staying in the correct place in some cases
– Made background particles appear & disappear correctly when toggling the corresponding option in the settings menu
– You can now adjust the game’s window size when in windowed mode by pressing Control + 1/2/3 etc (this might become a proper settings option eventually)
– Fixed a crash in Ultimate Maze (probably not fully)
– Reduced Garden’s required level count for clearing
– Fixed background particles in one particular case appearing wrong
– Added 3 new levels! I’ll try to refrain from adding any more because that’s not very elegant, but here we are for now. You can find one of them in Rocket Trip as a variant for Horror Story.
– Changed “Force default colours” to “Force high-contrast colours” and made the setting use a slightly altered palette. This’ll be adjusted further in the future if needed.
– “Fixed” a bug with Empty (that is, added a solution that doesn’t fix it fully but makes it less of an issue)
– Started implementing a larger code structure related to Empty in preparation for future use and to fix a particular bug
– Swapped the order of Garden’s extra levels since it makes much more sense that way
– Made control icon positioning work even if the player adjusts the zoom type during gameplay
– Added a pause menu control hint to Where Do I Go?
– Fixed level numbering in a lategame area
– Fixed the level cursor not recognizing a level in certain situations
– Fixed the undo & restart tips appearing wrong
– Got All This Stuff Here completely redesigned! The old puzzle was broken in multiple ways and caused crashes. The replacement is called Ruined Orchard.
– Adventurers redesigned; the idea is the same but in a less frustrating configuration
– Actually fixed the undo/restart message
– Fixed multiple syntaxes that worked despite not being supposed to (Baba Not Is You and so on)
– Fixed completed level outline effect appearing wrong for some players
– Made certain directional rulewords work slightly more consistently
– Made certain secrets behave more consistently
– Fixed a rare inconcistency in how Tele works
– Changed the way the game writes text in preparation for potential translations
– Fixed a situation where an object didn’t have a corresponding word
– Added a safety measure in cases where the game doesn’t know where to load the player into
– Fixed an issue where the game skipped the intro in certain circumstances
– Fixed an issue with undoing a Floating object being destroyed
– Fixed the area completion effect not staying in the right position in certain cases
– Fixed a case where the pause menu might not render text properly
– The game checks certain rules more thoroughly when you start a level
– Fixed a very very rare crash that mostly affected only my own development work
– Added a safety feature that makes the game not break if the player’s files are encoded in ANSI and not UTF-8
– Fixed the final instance of inconsistent level placement
– Fixed a couple cornercases with conditional rules
– Made certain lategame visual elements easier to read
– Fixed a very specific functionality related to Open/Shut

Level adjustments:

– Dead End
– Lock the Door
– Vital Ingredients
– A Way Out?
– Another Way
– Ghost Friend
– Pillarwork
– Entropy
– Horror Story
– Trapped
– Heavy Cloud
– Torn Apart
– Tangle
– Grand Stream
– Tectonic Movements
– Across
– Power Generator
– Bottleneck (adjusted to be slightly more forgiving)
– Seeking Acceptance
– Lovely House (removed a potential red herring)
– Skull House (removed a potential red herring)
– Heavy Words (removed a confusing extra structure)
– Got All This Stuff Here (see above)
– Adventurers (see above)
– Automaton
– Entropy
– Parade
– ???
– Condition
– Rocky Road (tiny readability improvement)
– Thicket (made Make’s functionality easier to figure out)
– Meta (just a small readability adjustment)
– Hostile Environment (not extremely happy about this adjustment)
– Delicate Star
– One-way Entrance
– Sky Hold

Tags: Games, Baba Is You


ESA update!
Posted on 2019-05-09 05:54

Whoa, would you look at that! I managed to update Environmental Station Alpha! There were some features that I had semi-promised to implement + bugs introduced in the previous update that I wanted to get rid of, so here we went. I streamed the process, since streaming is often a force that enables me to finish these kinds of tasks.



You can find the details here: https://steamcommunity.com/gid/103582791437735114/announcements/detail/1603756162536029681

Tags: Games, ESA, Streaming


Weekly progress post #118: Rise from the ashes
Posted on 2019-05-07 13:35

It’s real! I promise!! Now that Baba is out, keeping a weekly schedule could technically be easier(…?)

I’ve streamed ESA 2 development a couple times again and progress has actually been fairly good! Still in the early stages of the… remake? Let’s call it a remake. But the features I’ve added have mostly felt pretty nice.


Last night I worked on the triple shot!

Tags: Games, ESA 2, Procedural generation, Streaming, Regular updates

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