New Kompleksi cover art piece!
Posted on 2020-12-04 20:49



I made another comic and cover art illustration for my student organization’s magazine. Pretty happy with the result, although I was way behind schedule. Sorry about that. :(

You can also see this on DeviantArt.

Tags: Art, Other


Ouroboros
Posted on 2020-12-02 22:29

The paper puzzle train continues. I came up with a hypothetical new puzzle type while biking today, and tested it out. Seemed… ok?


Rules

(Note that a single number X is the same as “? X”, i.e. there can be as many different snakes fulfilling that clue as you want! Also note that the lines may not intersect themselves or other lines, nor go over the number clue tiles!)



Tags: Paper puzzles


Just another Canal View/”Somethingapa”
Posted on 2020-12-02 00:16



See below for instructions on how to solve this.

Tags: Paper puzzles


More paper puzzles!
Posted on 2020-11-27 02:57

Hi! That’s right! I spent some more time pondering on paper puzzle types, and vaguely recalled a puzzle type I had seen on puzz.link, and tested a variant of that. After some discussion the type I recalled turned out to be called geradeweg (thanks chaotic_iak!), and my recollection had been wrong on several accounts. Happily for my petty “I wanna make my OWN thing!!” desire, this meant that I could take my mistaken recollection and use that as a new puzzle type as well. I named the variant I made based on the faulty recollection “Sentinels“, and then created a bunch of more-or-less working alterations based on that.

The basic idea of these Sentinel puzzles is that you have number clues, and the clues tell you the total amount of cells with a line segment in them (or shaded cells, in variants that use those instead) in all four cardinal directions from the clue up to either the next clue or the edge of the puzzle. In all but one of these you also need to draw a “loop”, i.e. a non-branching closed formation that may take turns but can’t have loose ends (and, as a special requirement, can’t turn in the same direction on two consecutive cells, i.e. can’t take sharp U-turns.) Also the line/shaded cells may not go over the clues.

Sentinels

Draw a line from cell to cell (i.e. from the center of a cell to the center of another cell) until you have a single closed loop that fulfills the requirements of the number clues. The clues tell you the total amount of cells with a line segment in them (or shaded cells, in variants that use those instead) in all four cardinal directions from the clue up to either the next clue or the edge of the puzzle (repeating this here just in case!)


(Updated since the initial post, thanks to @rocketlanterns for pointing out an issue!)


1. (Updated since the initial post; thanks to Alayric for the bug report!)


2. (Updated a lot; thanks to Menderbug!)


3.

Sentinal View

Basically a combo of Sentinels and Canal View. Otherwise the same as Sentinels except the clues only count a line of cells with line segments that connects to the clue cell. Again, the line may not go over the clues.




1.


2. (Updated since the initial post)


3.

Celltinels

Sentinels but with shaded cells instead of a line. In order to be able to draw a “loop” of shaded cells, the rules now include that it’s forbidden to create a fully-shaded 2×2 formation or for the loop to touch itself, even diagonally (ok, that last one isn’t necessarily required but the Snake puzzle type used it and I thought it might make sense to include it here, too.)




1. (Updated since the initial post)


2. (Updated since initial post)


3.

Snakcelltinels

Oh yes, what a great name!! Anyway, same as Celltinels except with the Snake element of there being marked starting and ending points; so instead of drawing a loop, you need to draw a non-branching snake that starts & terminates on the circles shown on the puzzle. Again, no shading over the clues. Also note that the starting/ending points must be shaded as well and count towards the clues.




1.


2.


3. (Updated twice since initial post)

Welp, that was a pretty long post! Apologies. I hope some of you have fun with these. They should work & be unique.

Tags: Paper puzzles


Canal View
Posted on 2020-11-22 05:04



Ever since I got introduced to Tapa and other paper puzzles last Summer/Spring, I’ve every now and then played some on the puzz.link website and in general been intrigued by them. I can recommend the puzzle types called Tapa, LITS & Akari. As is usual for me, I wanted to try creating my own paper puzzle variant; I picked a fairly obvious set of rules close to those of Tapas & Nurikabes and the end result is something I called “Somethingapa” because I didn’t know what to call it. Rules below:


(I later updated this image to be more instructive)

I showed my invention to a community of puzzle game developers and Deusovi kindly informed me that this set of rules had already been invented in the form of the Canal View paper puzzle. Oh well! I had good fun and got inspiration for some other things, plus managed to create a simple paper puzzle designer program in Löve2D, so all in all it was an enjoyable endeavour! (And obviously feeling sad that someone had already come up with the same idea is somewhat silly but I can’t entirely help it.) Here are two more example puzzles:



Tags: Discord, Other, Paper puzzles


Comics! For years!
Posted on 2020-10-26 16:11

Hello! It’s been quite dead here again (again) again.



I finally gathered my energy and collected together all the comics I had made to Kompleksi-lehti, the magazine of my student organization. I’ve been doing illustrations and comics for the magazine since 2012 or 2013; the earlier contributions are mostly terrible but starting at around 2014 I started drawing a comic for the quadri-annual publication more regularly and it’s been the main way for me to find moments to do traditional art for several years now.

The quality of the comics has fluctuated a bunch, but I’ve mostly been quite happy with the results so I’m very grateful for the editorial staff for letting me do this for so long.

THE COMIC IS HERE!

Unfortunately for most of you, the comics are in Finnish and contain a metric boatload of psychology-themed puns; however, if you feel inclined to learn and/or already know the language, feel free to dive in.

Tags: Art, Other


Oh! My Roommate Is a Lasergun?!
Posted on 2020-09-18 07:31



The blind speedrunning community (i.e. people who speedrun games they haven’t seen before, prima vista) had a showcase of their Mystery Tournament last weekend on the Games Done Quick Twitch channel, and as a special thing I made a small game for them to speedrun. The game I made is called Oh! My Roommate Is a Lasergun?!, and it’s essentially a remake of GENERIC Platformer, which I made in 2009. The game utilizes old things in other ways, too; the background art was originally made for… Timerocketxby? Or maybe GENERIC itself? It’s hard to remember. Anyway, I recycled the assets here. The music was also originally made as little Shovel Knight -inspired test tunes in 2016, but with a little touching-up they made for very fine in-game tracks.

CHECK THE GAME OUT

Tags: Games, Small games, Other, Happenings


Thud!
Posted on 2020-09-08 00:35



I’m a huge fan of Terry Pratchett’s Discworld novels, and have recently been leafing through his book, Thud!, again. The story didn’t grip me all that much the first time around, but now I’ve grown to appreciate it quite a bit more.

Anyhoo, the book features a fictitious boardgame called Thud. The book lays out some basic rules and features of the game, but leaves out a lot. I had noticed years ago that some people on boardgamegeek (iirc) had tried to construct rules for Thud. I was now struck by the urge to try to do the same, and to help with the testing (& because it felt like a cool and fun thing to do) I decided to build myself a Thud board & the necessary pieces.



I bought two cheap chess sets and repainted one of the boards from 8×8 to 13×13, as seen above. I also combined the rooks & pawns from both sets to get myself enough troll & dwarf units, respectively. A queen was transformed into the central rock structure. Since the cheat chesspieces were quite light, I glued coins under them to give them some nice weight and then glued pieces of an old sock under the coins for padding. The result might be a bit less sturdy than I’d like but it feels nice so far. Also I found an use for a black sock with a hole in it, so that’s extra good.



I’ll post the rules here once I’m happy with them!

Tags: Art, Boardgames, Other, Games, Small games


Progress post #143: GDQ!!
Posted on 2020-08-26 08:55



Baba is still coming along; a lot has happened in terms of e.g. bugs being fixed and so on, but at the same time those large milestones of 1) finishing the editor and 2) finishing the upcoming extra levelpacks are still yet to be achieved. But we go forward, and lately I’ve streamed more often and that has been very helpful for progress.

Baba Is You was speedrun by Succinct_and_Punchy at the Games Done Quick online event last week, 21st of August. It was really cool! People seemed to be very excited about the run and in general were extremely supportive. Thank you!



As seen above, among other changes I’ve added two new characters to the game: Fofo and Jiji. I feel that one more character might be warranted but I’m quite happy about these two for now.

Tags: Games, Baba Is You, Happenings, Other


More coding shenanigans
Posted on 2020-08-03 04:57



I should’ve realized that a language that’s read as a 2D array in different directions wouldn’t be a new thing, haha. After showcasing my scripting language (see below), some people showed me the esoteric language Befunge and linked me to the esolang wiki, full of really wacky & interesting mystery programming languages.



Boldened by having read about this stuff last night, I spent my sunday making a simple esolang. Above you can see two example codes that both just print “Hello World!”. Sorry about the word choices, it was actually fairly hard to come up with fitting words.

Tags: Games, Other, Small games

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