Paradise Fort is a rather mysterious hybrid between rescource-gathering and arcadey score-harvesting. It was originally created for the Ludum Dare 48 hour competition #17, but I worked on it a bit more later on. I'm not totally happy with the result, but I got somewhat tired of the game, and didn't feel like working out all the problems, biggest being the control scheme. The game features an in-game online high-score table, and should offer fun for a couple hours if you can get hang of the controls. They can be changed in the "controls.txt".

Screenshots: 1 2 3

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